What We Do
What we do
In simple terms, we can scan any human being and replicate them in three dimensions as data held in a computer. Our scanning process picks up every detail of their eyes, face, hair, skin colour, body shape and distinguishing features – everything that makes them who they are. We then ‘clean up’ the raw data and convert it into a 3D model. This is the phase where our experience of working with human models comes to the fore, helping us turn zeroes and ones into real human characteristics and expressions. Once our models are created, they can be brought to life in many ways. Some are used in films, where an actor’s movements are recorded using performance capture and used to animate our models on screen. The result is a completely realistic ‘virtual actor’ that can be inserted into CGI landscapes or replace real actors. Other models are used in computer and video games. We also partner with companies and organisations who want to use our services for specialised medical, law enforcement or military applications.
Why we’re different
3D human modelling is technology-based. But technology isn’t the whole story. In fact, modelling people is more of an art than a science. It takes talent and skill, as well as the technical ability to operate cameras or computers. Machines capture the raw digital assets, but it takes intelligence and judgement to transform them into a 3D character that people will accept as ‘real’. Our expertise is rooted in decades of experience of creating human models in a highly refined, disciplined manner, for commercial projects and discriminating clients. We understand the art and attention that goes into creating a truly realistic model that can be used in any situation, with any lighting. And we’re committed to bringing the highest possible standards to each and every model we create. That’s why we can outperform studios employing entire teams of character artists, delivering realistic, usable models with unbeatable turnaround time.


Recent Comments