Mental Ray Skin Phenomena

Lee-MR-02a

I just wanted to share a cool new Shader Phenomena put together by the very creative Tony Reynolds, for 3DSMax2010 and Mental Ray. It also renders damn fast!!

This new Skinshader for MR is an update to the Advanced Skin Shader by Zap Andersson. This new Shader has more accurate Skin depth shading as well as some much needed (life) shadow bleeding from lights, that gives that nice life like authentic glow that was missing from the original and advanced version.

Now in my mind this Shader doesn’t quite match the quality of Arnold’s skin shader but it’s pretty damn close, and hey, it’s available now in Max for Mental Ray. I rushed these tests and slapped them together but I am sure other people could produce far better results.

There is also a version that includes a transparency slot, if you want to get creative with it, eye’eye!

Download Now (10 KB) Tony Sculptor Simple skin (mi)

Copy and paste to –> XXX:\Program Files\Autodesk\3ds Max 2010\mentalray\shaders_autoload\include  <–

or for 2011 Max Design+ –> XXX:\Program Files\Autodesk\3ds Max Design 2011\MENTALIMAGES\shaders_autoload\mentalray\include <–

 

24 comments

  • Maynard July 29, 2011

    Hi, for some reason i’m unable to use this shader. I’ve copied those 2 files into the directory as described above, but i can’t see the shader into the material list. I’ve tried both on max 2010 design and max 2011 design. Also I don’t understand the shader node image, because as you mentioned in the article, this is a shader for max 2010, and as far as know, max 2010 does not support slate material editor.
    Ty. Best regards.

    Respond
    • Infinite July 29, 2011

      Hi Maynard, I can verify it works in Max2010 as others have used it fine. Just make sure you copy it to the right directory. It also works with Nodes in Max2012.

      The shader should appear in the Material list.

      Respond
      • Maynard July 29, 2011

        That’s strange, the path is correct. The only thing that could be wrong is that i have an italian Windows xp version, so the folder \Program Files\ is \Programmi\ for me.
        Anyway i copied those file in the zip into XXX:\Programmi\Autodesk\3ds Max Design 2011\mentalray\shaders_autoload\include.
        Same path for 1010 Ver.

        Respond
        • Infinite July 29, 2011

          Perhaps create a folder for C:\Program Files\Autodesk\3ds Max 2010\mentalray\shaders_autoload\include and see if that does anything? I don’t know much about Max. Can you get the old Zap skin shader to work in that folder?

          http://mentalraytips.blogspot.com/2008/04/beauty-isnt-only-skin-deep-combining.html

          Respond
        • Maynard July 29, 2011

          Ok, that’s not an issue anymore.
          I think there’s an error in the path u’ve provided. The right folder is XXX:\Program Files\Autodesk\3ds Max Design 2011\MENTALIMAGES\shaders_autoload\mentalray\include
          It is “mentalimages” folder not “mentalray” one. At least this worked for me :)
          Also could you share that scene?? Or share some details about illumination and GI parameters.
          Anyway ty for the shader. Great stuff.

          Respond
          • Infinite July 29, 2011

            Ah OK thanks. I will add that info. Must be a folder difference between each Max version.

            The shader comes with some pretty good built in settings. I might share something soon. Best to experiment for now : )

  • Maynard July 29, 2011

    Ok, thank you again Infinite! Waiting for more stuff!
    Bye

    Respond
  • Seb Wallace July 31, 2011

    Yo Lee, you must have seen this video. If not skip to 1:10.

    http://www.youtube.com/watch?v=vkpjPVvHDQI&feature=related

    Respond
    • Infinite July 31, 2011

      Hi Seb, yeah it’s very cool. Amazing what they were able to do back in the day.

      Cost $1,000,000′s to do back then. Now you can just about do it on a budget in your own bedroom! if you have a few $10,000′s that is.

      Thanks for the link again, always inspiring to see.

      Respond
  • Otama September 16, 2011

    Does this shader work in 3ds max 2009?

    Respond
    • Infinite September 16, 2011

      I’m not sure. Try it : )

      Respond
  • Nate September 26, 2011

    Awesome work. Does this work with Maya at all?

    Respond
  • Petr Chegodaev December 21, 2011

    Hi, Lee! It’s really cool shader, but i have a problem with it. Mental ray always crashes when I try to render it with transparent shadow maps. Maybe you know how to fix it?

    Respond
    • Infinite December 24, 2011

      Sorry can’t help with that. Maybe someone on CGFB can help?

      Respond
  • silversnake December 29, 2011

    Is there somewhere we can download a sample file with the head and shader? Thanks.

    Respond
    • Infinite December 29, 2011

      No support is offered for the shader sorry. Some setup examples are seen above in the screenshot and the shader comes with some default settings you can use.

      Respond
  • silversnake December 29, 2011

    Ah too bad. Wanted to compare rendertime with lightwave skin.
    http://forums.newtek.com/showthread.php?t=122729
    Wonder how lw compares to mr nowadays.

    Respond
    • Infinite December 29, 2011

      I don’t know how LW compares to MR. I don’t actually use MR for rendering nor LW, I prefer to use XSI/Arnold which has an open architecture when it comes to skin shading and rendering in general. Something I recommended to Newtek a long while ago but it went unnoticed. LW’s “new” skin is pretty locked off. Arnold Skin shading is wide open to customize.
      This MR solution was just a band aid to fix the previous Skin Shader which didn’t have that Red colour bleed in the shadow region. Perhaps contact Jamie at Ten24, he has experience with LW and MR. Hope that helps.

      Respond
  • silversnake December 29, 2011

    • Infinite December 29, 2011

      It was, nearly 2 years ago now :)

      Respond
  • Joe Harford February 10, 2012

    Hey Lee,

    The link is broken to the shader, any chance you can reup it at some point ?
    Cheers

    Joe

    Respond
    • Infinite February 10, 2012

      Hey Joe, the link is now back up and should work.
      Cheers
      Lee

      Respond
  • Joe Harford February 12, 2012

    Thanks Lee, Much appreciated.

    Joe

    Respond

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