I just wanted to share a cool new Shader Phenomena put together by the very creative Tony Reynolds, for 3DSMax2010 and Mental Ray. It also renders damn fast!!
This new Skinshader for MR is an update to the Advanced Skin Shader by Zap Andersson. This new Shader has more accurate Skin depth shading as well as some much needed (life) shadow bleeding from lights, that gives that nice life like authentic glow that was missing from the original and advanced version.
Now in my mind this Shader doesn’t quite match the quality of Arnold’s skin shader but it’s pretty damn close, and hey, it’s available now in Max for Mental Ray. I rushed these tests and slapped them together but I am sure other people could produce far better results.
There is also a version that includes a transparency slot, if you want to get creative with it, eye’eye!
Download Now (10 KB) Tony Sculptor Simple skin (mi)
Copy and paste to –> XXX:\Program Files\Autodesk\3ds Max 2010\mentalray\shaders_autoload\include <–
or for 2011 Max Design+ –> XXX:\Program Files\Autodesk\3ds Max Design 2011\MENTALIMAGES\shaders_autoload\mentalray\include <–



Maynard July 29, 2011
Hi, for some reason i’m unable to use this shader. I’ve copied those 2 files into the directory as described above, but i can’t see the shader into the material list. I’ve tried both on max 2010 design and max 2011 design. Also I don’t understand the shader node image, because as you mentioned in the article, this is a shader for max 2010, and as far as know, max 2010 does not support slate material editor.
Ty. Best regards.