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<channel>
	<title>Infinite-Realities</title>
	<atom:link href="http://www.ir-ltd.net/feed" rel="self" type="application/rss+xml" />
	<link>http://www.ir-ltd.net</link>
	<description>3D Scanning and Digital Character Creation Service</description>
	<lastBuildDate>Sun, 19 Feb 2012 21:38:14 +0000</lastBuildDate>
	<language>en</language>
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		<title>360 Degree, Instant Face Capture</title>
		<link>http://www.ir-ltd.net/360-degree-instant-face-capture</link>
		<comments>http://www.ir-ltd.net/360-degree-instant-face-capture#comments</comments>
		<pubDate>Sun, 12 Feb 2012 12:27:07 +0000</pubDate>
		<dc:creator>Infinite</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[3d body scanning]]></category>
		<category><![CDATA[3D Scanning]]></category>
		<category><![CDATA[Canon]]></category>
		<category><![CDATA[Dynaminc Capture]]></category>
		<category><![CDATA[FACE Backwards]]></category>
		<category><![CDATA[face capture]]></category>
		<category><![CDATA[face scanning]]></category>
		<category><![CDATA[FACS]]></category>
		<category><![CDATA[Lee Perry-Smith]]></category>
		<category><![CDATA[scanning]]></category>

		<guid isPermaLink="false">http://www.ir-ltd.net/?p=3077</guid>
		<description><![CDATA[It seems like ages since my last blog update, so here goes. Time is flying by, I am not sure what happened over the last few months but Infinite-Realities has been crazy busy! IR&#8217;s mobile Capture team just got back from a Face Capture Shoot in India working on a brand new super cool Bollywood [...]]]></description>
			<content:encoded><![CDATA[<p>It seems like ages since my last blog update, so here goes.</p>
<p>Time is flying by, I am not sure what happened over the last few months but Infinite-Realities has been crazy busy!</p>
<p><span id="more-3077"></span></p>
<p>IR&#8217;s mobile Capture team just got back from a Face Capture Shoot in India working on a brand new super cool Bollywood film, I was over in LA for a few weeks working on a top secret dynamic capture system, working as a consultant, plus some recent work with a British actor for a very cool Develpment studio in Europe, with bits and pieces for other well known VFX and Games studios as well. All under NDA : (</p>
<p>In amongst all that I have just found time to upgrade my current Capture system from 16 mixed Cameras to 42 dedicated Canon 550 DSLR&#8217;s. These Cameras are incredible for &#8220;Volumetric Photogrammetry&#8221;.</p>
<p>Finding spare time in amongst contract work is hard but I have been able to setup some 360 Full Body tests (coming soon) as well as a dedicated 360 Degree Volumetric Head Capture system. As far as I know there is nothing quite like it in the world (at the moment) and the results are just a joy to work with.</p>
<p>Here is a glimpse at some very early RAW test results, it&#8217;s a homage to EA. I like to call my system &#8220;<strong>FACE Backwards</strong>™&#8221;</p>
<p>&#8230;..I kid! I kid! It&#8217;s not called anything. It&#8217;s a custom capture system that allows you to record multiple static images, at a single moment in time, synchronized. No special software or trigger hardware.</p>
<p>You can capture a face mid expression, with very minimal motion blur. Meaning you can get your actor to express extreme emotion in any facial pose and record that data, as 3D geometry.<br />
A full FACS session, up to about 90 expressions can be captured between 30 minutes to 1 hour.</p>
<h4>Some early results, no colour processing:</h4>
<p><a title="High Details, 5.5 Million Polygons. 360 Degrees" href="http://www.ir-ltd.net/wp-content/uploads/2012/02/Eyes-Closed-Comp-01.jpg"><img class="alignnone size-large wp-image-3096" title="Eyes-Closed-Comp-01" src="http://www.ir-ltd.net/wp-content/uploads/2012/02/Eyes-Closed-Comp-01-1024x766.jpg" alt="" width="663" height="497" /></a></p>
<p>(High Details, 5.5 Million Polygons. 360 Degrees)</p>
<p><a title="Plenty of Pore details, it even Captures Eyelashes, 5.5 Million Polygons. 180 Degrees" href="http://www.ir-ltd.net/wp-content/uploads/2012/02/Big-Comp-01.jpg"><img class="alignnone size-large wp-image-3081" title="Big-Comp-01" src="http://www.ir-ltd.net/wp-content/uploads/2012/02/Big-Comp-01-1024x226.jpg" alt="" width="581" height="128" /></a></p>
<p>(Plenty of Pore details, it even Captures Eyelashes, 5.5 Million Polygons. 180 Degrees)</p>
<p><a title="Mid Level Capture, 750,000 Polygons. 180 Degrees.  No colour processing, just RAW Average Colour." href="http://www.ir-ltd.net/wp-content/uploads/2012/02/Lee-16-Comp-01-Sml.jpg"><img class="alignnone size-large wp-image-3080" title="Lee-16-Comp-01-Sml" src="http://www.ir-ltd.net/wp-content/uploads/2012/02/Lee-16-Comp-01-Sml-456x1024.jpg" alt="" width="456" height="1024" /></a></p>
<p>(Mid Level Capture, 750,000 Polygons. 180 Degrees)</p>
<p><a title="High Details, 5.5 Million Polygons. 360 Degrees. No colour processing, just RAW Average Colour." href="http://www.ir-ltd.net/wp-content/uploads/2012/02/Grin-Comp-01.jpg"><img class="alignnone size-large wp-image-3082" title="Grin-Comp-01" src="http://www.ir-ltd.net/wp-content/uploads/2012/02/Grin-Comp-01-1024x739.jpg" alt="" width="614" height="443" /></a></p>
<p style="text-align: left;">(High Details, 5.5 Million Polygons. 360 Degrees)</p>
<p style="text-align: left;">These are RAW, high resolution Captures.<strong> </strong></p>
<p>Last week I got to try out this Capture system with a very talented British Actor, he was able to turn on and off emotions in a split second. Amazing skillset. Great for FACS Capture, as well as custom emotions. Rage, Frustration, Smiling, Anger, Sadness etc</p>
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		<item>
		<title>Website upgrade and maintenance</title>
		<link>http://www.ir-ltd.net/website-upgrade-and-maintenance</link>
		<comments>http://www.ir-ltd.net/website-upgrade-and-maintenance#comments</comments>
		<pubDate>Tue, 07 Feb 2012 10:31:26 +0000</pubDate>
		<dc:creator>Infinite</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.ir-ltd.net/?p=3074</guid>
		<description><![CDATA[Please excuse any broken links or missing images, the server is undergoing an upgrade. Please come back later.]]></description>
			<content:encoded><![CDATA[<h4><span style="color: #ff0000;"><strong>Please excuse any broken links or missing images, the server is undergoing an upgrade. Please come back later.</strong></span></h4>
]]></content:encoded>
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		<title>4D Capture &#124; 10 Camera Array</title>
		<link>http://www.ir-ltd.net/4d-capture-10-camera-array</link>
		<comments>http://www.ir-ltd.net/4d-capture-10-camera-array#comments</comments>
		<pubDate>Mon, 05 Dec 2011 14:58:27 +0000</pubDate>
		<dc:creator>Infinite</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[4d capture]]></category>
		<category><![CDATA[Agisoft]]></category>
		<category><![CDATA[George Borshukov]]></category>
		<category><![CDATA[Matrix]]></category>
		<category><![CDATA[Performance Capture]]></category>

		<guid isPermaLink="false">http://www.ir-ltd.net/?p=2977</guid>
		<description><![CDATA[Time seems to flyby at the moment, I&#8217;ve been swamped on some fantastic projects over the last few weeks with more booked this year and next, so I managed to squeeze in some time to run some 4D tests which I have been meaning to do since the summer. Using 10 DSLR&#8217;s recording Synchronized footage, [...]]]></description>
			<content:encoded><![CDATA[<p>Time seems to flyby at the moment, I&#8217;ve been swamped on some fantastic projects over the last few weeks with more booked this year and next, so I managed to squeeze in some time to run some 4D tests which I have been meaning to do since the summer.</p>
<p><span id="more-2977"></span></p>
<p>Using 10 DSLR&#8217;s recording Synchronized footage, the idea is to process exported frames in Agisoft with the help from <a href="http://www.agisoft.ru/"><span>Alexey Pasumansky</span></a>. Alexey is developing a script to batch process the data, to then stream back in Softimage with colour information to track with.</p>
<p><a title="Custom 4D Array" href="http://www.ir-ltd.net/wp-content/uploads/2011/12/IMG_0057.jpg"><img class="size-full wp-image-3006" title="4d-thumb" src="http://www.ir-ltd.net/wp-content/uploads/2011/12/4d-thumb.jpg" alt="" width="677" height="144" /></a></p>
<p>The only draw back with using DSLR&#8217;s is the awful built in compression! it really affects 3D Stereo Extraction but I have some other Cameras on order to overcome this issue. For now the DSLR&#8217;s are pretty good. It means anyone can build a 4D Capture array for under £5k, unlike most commercial systems that can vary from £50k to £150k.</p>
<p><a href="http://www.ir-ltd.net/4d-capture-10-camera-array"><em>Click here to view the embedded video.</em></a></p>
<h6>4D Mesh Data Processed in Agisoft Photoscan</h6>
<p><a href="http://www.ir-ltd.net/4d-capture-10-camera-array"><em>Click here to view the embedded video.</em></a></p>
<p>Alexey kindly  processed some of the data in Agisoft Photoscan Pro, we wanted to test the pipeline in Agisoft to prove the 4D system could work and I think the results are pretty good. Unlike most commercial 4D Systems because of the multi camera array and the way the data is processed you get very little stretching or seaming, it&#8217;s far more &#8220;Volumetric&#8221;</p>
<p>8GB&#8217;s of data streamed in Softimage using Thiago Costa&#8217;s OBJ Sequencer with some extra ICE and Softimage trickery (best viewed at 720p)</p>
<p>Examples of me, trying to act tough ala Matrix style (performance is inspired by the research of George Borshukov for the Matrix films in 2003)</p>
<h6>AGisoft &#8220;Frame-00124&#8243; Test:</h6>
<p><a title="4D Capture | Processed Frame in ZBrush" href="http://www.ir-ltd.net/wp-content/uploads/2011/12/4DCapture-Comp-04.jpg"><img class="size-full wp-image-2978" title="4DCapture-Comp-04" src="http://www.ir-ltd.net/wp-content/uploads/2011/12/4DCapture-Comp-04.jpg" alt="" width="392" height="690" /></a></p>
<h6 style="text-align: left;">Synchronized Video Streams:</h6>
<p><a title="4D Capture | Synchronized Video Stream" href="http://www.ir-ltd.net/wp-content/uploads/2011/12/4DCapture-Comp-05.jpg"><img class="alignleft size-full wp-image-2979" title="4DCapture-Comp-05" src="http://www.ir-ltd.net/wp-content/uploads/2011/12/4DCapture-Comp-05.jpg" alt="" width="560" height="1237" /></a></p>
<p>wmode=transparent[/youtube]</p>
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		<title>360 degree &#124; Full Body Scanning</title>
		<link>http://www.ir-ltd.net/360-degree-full-body-scanning</link>
		<comments>http://www.ir-ltd.net/360-degree-full-body-scanning#comments</comments>
		<pubDate>Sat, 12 Nov 2011 20:44:20 +0000</pubDate>
		<dc:creator>Infinite</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[3d body scanning]]></category>
		<category><![CDATA[3d full body scanning]]></category>
		<category><![CDATA[3d scaning]]></category>
		<category><![CDATA[Agisoft]]></category>
		<category><![CDATA[apparel]]></category>
		<category><![CDATA[apparel 3d scanning]]></category>
		<category><![CDATA[apparel body scanning]]></category>
		<category><![CDATA[face scanning]]></category>

		<guid isPermaLink="false">http://www.ir-ltd.net/?p=2936</guid>
		<description><![CDATA[It&#8217;s been a while since the last blog update but things have been very busy with some big projects and even bigger clients. Just recently I had a superb new break through with full body scanning using Agisoft Photoscan. I had yet to see anyone use the software with a fixed Multi-Camera rig and decided [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a while since the last blog update but things have been very busy with some big projects and even bigger clients. Just recently I had a superb new break through with full body scanning using Agisoft Photoscan. I had yet to see anyone use the software with a fixed Multi-Camera rig and decided to give it a go.</p>
<p><span id="more-2936"></span></p>
<p><a title="Front Angled Capture Slice, 36MP's of texture data. The screen shots don't do the details justice. The textures are super high resolution." href="http://www.ir-ltd.net/wp-content/uploads/2011/11/Texture-Details-01.jpg"><img class="size-thumbnail wp-image-2944 alignleft" title="Texture-Details-01" src="http://www.ir-ltd.net/wp-content/uploads/2011/11/Texture-Details-01-150x150.jpg" alt="" width="150" height="150" /></a>Despite the bonus of no calibration what so ever, being able to process old 3D captures taken with my DI3D kit as well as some older stereo photographs, I think the results are pretty incredible. Using up to 16 fixed synchronized DSLR&#8217;s, I am now able to capture a slice of time in 3D from multiple angles. Currently stitching the full body data using a motorized turntable but I hope to upgrade to more Cameras soon for 180-360 capture. It also includes a built in Face capture system into the Camera array, instead of being separate.</p>
<p>Infinite-Realities can now offer a custom built mobile 360 degree Full Body/Face Capture service to rival that of any Cyberware or Mephisto system but with 100&#8242;s of Megapixels of Color data to utilize, without having to use lasers or expensive structured light systems that are prone to error, subject discomfort and movement.</p>
<p>These are the very first prototype captures, processed rigidly into a water tight 360 Mesh, using off the shelf Cameras and some super cheap but very powerful Software. I hope to improve the output over the coming weeks.</p>
<h5>360 Closed Mesh</h5>
<p><a title="Grey Scale and Normal Map Shaded Mesh examples." href="http://www.ir-ltd.net/wp-content/uploads/2011/11/Lee-360-01.jpg"><img class="size-medium wp-image-2942 alignnone" title="Lee-360-01" src="http://www.ir-ltd.net/wp-content/uploads/2011/11/Lee-360-01-300x234.jpg" alt="" width="300" height="234" /> </a></p>
<h5>Individual Slices:</h5>
<p>You can choose from a variety of Cameras to texture with, adding upto 100&#8242;s of Megapixels of combined data. Most front shots are suitable to just use roughly 36MP&#8217;s for the body and about 20-24MP&#8217;s for the face.</p>
<p><a title="Individual Capture Slices." href="http://www.ir-ltd.net/wp-content/uploads/2011/11/Lee-Scan-Examples-02.jpg"><img class="alignleft size-large wp-image-2943" title="Lee-Scan-Examples-02" src="http://www.ir-ltd.net/wp-content/uploads/2011/11/Lee-Scan-Examples-02-813x1024.jpg" alt="" width="813" height="1024" /></a></p>
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		<item>
		<title>Scan of a Scan</title>
		<link>http://www.ir-ltd.net/scan-of-a-scan</link>
		<comments>http://www.ir-ltd.net/scan-of-a-scan#comments</comments>
		<pubDate>Mon, 17 Oct 2011 14:34:58 +0000</pubDate>
		<dc:creator>Infinite</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[3D Scanning]]></category>
		<category><![CDATA[Artec-Group]]></category>
		<category><![CDATA[non rigid registration]]></category>
		<category><![CDATA[Scanner Killer]]></category>
		<category><![CDATA[scanning]]></category>
		<category><![CDATA[Scans]]></category>
		<category><![CDATA[stereo photogrammetry]]></category>

		<guid isPermaLink="false">http://www.ir-ltd.net/?p=2850</guid>
		<description><![CDATA[Scanning a Scan of a Person? Why? Using some freely available data from the Artec-Group website, I wanted show others how to use Scanner-Killer using a virtual environment to learn how to calibrate and scan. Using a virtual scene gives you allot of freedom to test and play with Scanner-Killer without having to buy expensive [...]]]></description>
			<content:encoded><![CDATA[<h4>Scanning a Scan of a Person? Why?</h4>
<p>Using some freely available data from the <a href="http://www.artec3d.com/">Artec-Group</a> website, I wanted show others how to use <a href="http://www.scannerkiller.com/welcome.html"><span style="color: #ff9900;">Scanner-Killer</span></a> using a virtual environment to learn how to calibrate and scan. Using a virtual scene gives you allot of freedom to test and play with Scanner-Killer without having to buy expensive equipment. It also shows you the limitations and benefits of Stereo Photogrammetry.</p>
<p><span id="more-2850"></span></p>
<p><a href="http://www.artec3d.com/gallery/3d-models/"><img class="aligncenter" style="opacity: 1 ! important;" src="http://www.ir-ltd.net/wp-content/uploads/2011/10/artec-example-02a.jpg" alt="" width="525" height="226" /></a></p>
<p>I used  3DSMax to simulate a 16 Camera Array, well 18 if you include the Ceiling Pod (in the past, xyz-rgb have set-up a similar system IRL using 24 Cameras!) Using this virtual scene it will allow us to evaluate the costs of actually doing this in the studio and simulate whether it will work or not. If it does (which it did!) it means you can do a full body capture in under 1 second with about 10 minutes to process the data. Compare this to the actual Artec Scan from Artec-Group, which according to their website took about 20 minutes to capture and 3.5 hours to process! The benefits are clear. Artec MH scanners are also costly, £10K+ compared to a 16 Camera Single Shot System for under £8K.</p>
<p>For processing the data I highly recommend the <span style="color: #ff9900;">SK Core Standalone $299</span> license or even better the <span style="color: #ff9900;">Pro</span> License (with <span style="color: #ff9900;">4D Batch</span> and <span style="color: #ff9900;">MP Options</span>)</p>
<h4>Virtual Scene</h4>
<p>Here is an example of how the cameras are arranged in 3DSMax, 16 around the Subject and 2 above for a total of 18, 9 &#8220;Pods&#8221;</p>
<p>We split them into top half and bottom half for increased resolution both in Mesh density and texture resolution, yielding on average 18MP per capture slice, resulting in a very big texture file when everything is merged.</p>
<p>This is enough to cover a full 360 of your subject matter to be scanned in one single capture. Of course using 3DSMax we have to render each frame out one at a time. But in reality it would be a press of a button. Each Pod is calibrated using a virtual checker board. In the scene there are 4 Virtual Lights (in yellow) and 4 Virtual Noise Projectors (in green) to mimic Digital Projectors. We project a Noise pattern onto the Subject.</p>
<p><span style="color: #000000;">.</span><br />
<a title="1 Pod, Calibration Examples" href="http://www.ir-ltd.net/wp-content/uploads/2011/10/sk-calibration-01a.jpg"><img class="size-thumbnail wp-image-2894" title="sk-calibration-01a" src="http://www.ir-ltd.net/wp-content/uploads/2011/10/sk-calibration-01a-150x150.jpg" alt="" width="150" height="150" /></a> <a title="Virtual Scene" href="http://www.ir-ltd.net/wp-content/uploads/2011/10/SK-Anya-Captures-Max-02a.jpg"><img class="size-thumbnail wp-image-2857" title="SK-Anya-Captures-Max-02a" src="http://www.ir-ltd.net/wp-content/uploads/2011/10/SK-Anya-Captures-Max-02a-150x150.jpg" alt="" width="150" height="150" /></a> <a title="Virtual Scene" href="http://www.ir-ltd.net/wp-content/uploads/2011/10/SK-Anya-Captures-Max-01a.jpg"><img class="size-thumbnail wp-image-2856" title="SK-Anya-Captures-Max-01a" src="http://www.ir-ltd.net/wp-content/uploads/2011/10/SK-Anya-Captures-Max-01a-150x150.jpg" alt="" width="150" height="150" /></a></p>
<h4>Rendered Captures Processed with SK</h4>
<p>Each Camera was rendered and processed one by one with the SK software. If you have <span style="color: #ff9900;">SK Pro</span> you can do this in bulk with one button, as well as have the ability to export out 3 sets of Disparity maps which are useful for other processing techniques later on (although this option might be included in SK Core?)</p>
<p style="text-align: center;"><a title="Renders and Extracted Data" href="http://www.ir-ltd.net/wp-content/uploads/2011/10/SK-Anya-Captures-Disparity-01a.jpg"><img class="size-large wp-image-2873 aligncenter" title="SK-Anya-Captures-Disparity-01a" src="http://www.ir-ltd.net/wp-content/uploads/2011/10/SK-Anya-Captures-Disparity-01a-1024x304.jpg" alt="" width="717" height="213" /></a></p>
<p>Each capture frame and an example Edge Cull map from the generated Disparity maps.</p>
<p style="text-align: center;"><a title="Example Capture Slices and Edge Cull Disparity Map" href="http://www.ir-ltd.net/wp-content/uploads/2011/10/SK-Anya-Captures-01a.jpg"><img class="size-large wp-image-2862 aligncenter" title="SK-Anya-Captures-01a" src="http://www.ir-ltd.net/wp-content/uploads/2011/10/SK-Anya-Captures-01a-1024x524.jpg" alt="" width="717" height="367" /></a></p>
<p>Each Capture slice was loaded into ZBrush, then using the 3rd Disparity Map we are able to clip the edges of unwanted and stretched artefacts using Masking. Before this was a manual process and very time consuming but this technique saves the hassle!</p>
<p>All we have to do now is align them all! No easy task but possible. Using a 3rd Party application like Mesh Lab these capture slices can be Rigidly aligned very easily.</p>
<h4>Rigid Registration</h4>
<p>For this example I used Artec-Group software to quickly align all 17 Captures into one Closed Model. The next stage is some cutting and fusing the data.</p>
<p style="text-align: center;"><a title="Rigid Alignment of SK Captures" href="http://www.ir-ltd.net/wp-content/uploads/2011/10/SK-Anya-Captures-Aligned-01a1.jpg"><img class="size-large wp-image-2864 aligncenter" title="SK-Anya-Captures-Aligned-01a" src="http://www.ir-ltd.net/wp-content/uploads/2011/10/SK-Anya-Captures-Aligned-01a1-1024x462.jpg" alt="" width="717" height="323" /></a></p>
<h4>Comparison between the original Artec Scan and the synthetic SK Scan</h4>
<p>Even just using Rigid Registration the results are pretty good, there are some anomalies due to Calibration inconsistencies but these tests prove that a single shot capture system comprising of 16+ Cameras (8 Pods) is a worthy endeavour. Reducing capture times down to under 1 second from 20 minutes! Dense detailed Meshes + 36MP full colour = Pretty, pretty good!</p>
<p style="text-align: center;"><a title="SK to Artec Comparisons" href="http://www.ir-ltd.net/wp-content/uploads/2011/10/SK-Anya-Captures-Comparisons-01a1.jpg"><img class="size-large wp-image-2872 aligncenter" title="SK-Anya-Captures-Comparisons-01a" src="http://www.ir-ltd.net/wp-content/uploads/2011/10/SK-Anya-Captures-Comparisons-01a1-1024x942.jpg" alt="" width="717" height="659" /></a></p>
<p>There is no doubting how superb the original Artec-Group scan is, the hardware is incredible but the capture times, processing times and low colour resolution are a slight drawback. I still own an Artec MH and cannot recommend them highly enough.</p>
<p>The SK scan lacks some detail and there are some fusing issues but with <a href="http://www.hao-li.com/"><span style="color: #00ccff;">Hao Li&#8217;s</span></a> Non-Rigid Registration all these problems should be addressed.</p>
<p>So in short, these are tests you can do now! in pretty much any 3rd Party Software like Modo, Softimage, Maya, 3DSMax, Lightwave etc combined with an SK License your all set to learn the work-flow and get scanning in Real Life!</p>
<h4>*UPDATE*</h4>
<p>Working with <a href="http://www.hao-li.com/"><span style="color: #00ccff;">Hao Li</span></a>, we plan to post some Non-Rigid Registration tests later this week. Updates to follow.</p>
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		<item>
		<title>.ASE Spline Importer for Softimage</title>
		<link>http://www.ir-ltd.net/ase-spline-importer-for-softimage</link>
		<comments>http://www.ir-ltd.net/ase-spline-importer-for-softimage#comments</comments>
		<pubDate>Thu, 13 Oct 2011 12:04:08 +0000</pubDate>
		<dc:creator>Infinite</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[.ase importer]]></category>
		<category><![CDATA[cg hair]]></category>
		<category><![CDATA[python scripts]]></category>
		<category><![CDATA[softimage scripting]]></category>
		<category><![CDATA[steve caron]]></category>

		<guid isPermaLink="false">http://www.ir-ltd.net/?p=2802</guid>
		<description><![CDATA[Here is the .ASE Importer for Softimage. Most excellent tool for importing hair Splines as Curves into Softimage. Great for Grass, Hair, beards and many other hairy things! This was a custom developed script by Steven Caron, it cost a few $$$&#8217;s to develop but I am happy to share it if it helps others. [...]]]></description>
			<content:encoded><![CDATA[<p>Here is the .ASE Importer for Softimage. Most excellent tool for importing hair Splines as Curves into Softimage. Great for Grass, Hair, beards and many other hairy things!</p>
<p><span id="more-2802"></span></p>
<a href="http://www.ir-ltd.net/uploads/blog/simple_ase_importer.rar" class="btn_a">.ASE Hair Importer 2KB</a>
<p>This was a custom developed script by <a href="http://www.steven-caron.com/"><span style="color: #ff0000;">Steven Caron</span></a>, it cost a few $$$&#8217;s to develop but I am happy to share it if it helps others.</p>
<p>If you use it, please do quote the source and developer <img src='http://www.ir-ltd.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  and please share your results! always interested to see cool stuff(s)! You can download the .rar above that has the actual Python script in it, or you copy and paste below directly into the Script Editor.</p>
<p>We offer no support but this should work fine in Softimage 2012.</p>
<p><code>
<div><a href="http://www.ir-ltd.net/uploads/blog/simple_ase_importer.txt" style="float: right; margin-right: 5px;">Download</a>
<pre lang="python">import win32com.client
from win32com.client import constants

xsi = win32com.client.Dispatch("XSI.Application").Application
xsiPrint = xsi.LogMessage

class SubCurve:
    """
    class to hold subcurve points in
    """
    def __init__(self):
        self.points = []
    def AddPoint(self, x, y, z, w = 1.0):
        self.points.append( x )
        self.points.append( y )
        self.points.append( z )
        self.points.append( w )
    def MakeUniformKnots(self):
        self.knots = [0.0]*(len(self.points)/4+2)
        knotVal = 1.0
        for i in range(3,len(self.knots)):
            self.knots[i] = knotVal
            if i < len(self.knots)-3:
                knotVal += 1.0
    def RotatePoints(self):
        rotMatrix = XSIMath.CreateMatrix3(1.0, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 1.0, 0.0) # 90 degree rotation
        for i in range(0,len(self.points),4):
            vec = XSIMath.CreateVector3( self.points[i], self.points[i+1], self.points[i+2] )
            vec.MulByMatrix3InPlace(rotMatrix)
            self.points[i] = vec.X
            self.points[i+1] = vec.Y
            self.points[i+2] = vec.Z

class CurveList:
    """
    basic curve list class
    """
    def __init__(self):
        self.name = "ASECurve_1"
        self.subCurves = []
        self.position = XSIMath.CreateVector3()
    def AddSubCurve(self, curve):
        self.subCurves.append( curve )
    def RotatePosition(self):
        rotMatrix = XSIMath.CreateMatrix3(1.0, 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 1.0, 0.0) # 90 degree rotation
        self.position.MulByMatrix3InPlace(rotMatrix)

# no undos, takes up a lot of memory, also keep logging quiet
undoPref = xsi.GetValue("preferences.General.undo")
logMessagePref = xsi.GetValue("preferences.scripting.cmdlog")
xsi.SetValue("preferences.General.undo", 0, "")
xsi.SetValue("preferences.scripting.cmdlog", False, "")

# all curves objects to be made
ASECurves = []

# get file from user input
filebrowser = XSIUIToolkit.FileBrowser
filebrowser.DialogTitle = "Select an .ase file..."
filebrowser.InitialDirectory = xsi.ActiveProject2.Path
filebrowser.Filter = "ASE (*.ASE)|*.ASE|All Files (*.*)|*.*||"
filebrowser.ShowOpen()

if filebrowser.FilePathName:
    file = open( filebrowser.FilePathName, "r" )

    progress = XSIUIToolkit.ProgressBar
    # parse the file once to get the line count
    progress.Maximum = len(file.readlines())
    file.close()
    progress.Caption = "Parsing %s..." % (filebrowser.FileName)

    # actually do the work this time
    file = open( filebrowser.FilePathName, "r" )

    curveName = ""
    currentCurve = None
    currentSubCurve = None

    progress.Visible = True
    for line in file:
        progress.Increment(1)
        if "*SHAPEOBJECT" in line:
            currentCurve = CurveList()
        if "*NODE_NAME" in line:
            curveName = line.replace("*NODE_NAME ","")
            curveName = curveName.strip()
            curveName = curveName.strip('"')
            curveName = curveName.replace("-","_")
            currentCurve.name = curveName
            continue
        if "*TM_POS" in line:
            position = line.split()
            currentCurve.position.X = float(position[1])
            currentCurve.position.Y = float(position[2])
            currentCurve.position.Z = float(position[3])
        if "*SHAPE_LINE" in line:
            if "COUNT" in line:
                continue
            currentSubCurve = SubCurve()
            continue
        if "*SHAPE_VERTEX_KNOT" in line or "*SHAPE_VERTEX_INTERP" in line:
            currentVert = line.split()
            currentSubCurve.AddPoint( float(currentVert[2]), float(currentVert[3]), float(currentVert[4]) )
            continue
        if "}" in line:
            if currentCurve is not None and currentSubCurve is not None:
                currentCurve.AddSubCurve( currentSubCurve )
                currentSubCurve = None
                continue
            elif currentCurve is not None and len(currentCurve.subCurves) > 0:
                ASECurves.append( currentCurve )
                currentCurve = None
            continue
        if progress.CancelPressed == True:
            break

    file.close()
    if progress.CancelPressed == False:
        # no create the curves in softimage
        progress.Value = 0
        progress.Maximum = len(ASECurves)
        for i in range(len(ASECurves)):
            curve = ASECurves[i]
            progress.Caption = "Creating curve %s..." % (curve.name)
            hairGroup = xsi.ActiveSceneRoot.AddNull( curve.name )
            curve.RotatePosition()
            xform = hairGroup.Kinematics.Local.Transform
            xform.SetTranslation( curve.position )
            hairGroup.Kinematics.Local.Transform = xform
            siCurve = hairGroup.AddNurbsCurveList2()
            siCurve.Name = curve.name
            for j in range(len(curve.subCurves)):
                subCurve = curve.subCurves[j]
                progress.Maximum = len(curve.subCurves)
                subCurve.MakeUniformKnots()
                subCurve.RotatePoints()
                siCurve.ActivePrimitive.Geometry.AddCurve( subCurve.points, subCurve.knots, False, 3, 0,
constants.siSINurbs )
                progress.Value = j
            progress.Value = i

    progress.Visible = False

xsi.SetValue("preferences.General.undo", undoPref, "")
xsi.SetValue("preferences.scripting.cmdlog", logMessagePref, "")
</pre>
</div>
<p></code></p>
]]></content:encoded>
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		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>Hair-Farm hair into Softimage</title>
		<link>http://www.ir-ltd.net/hair-farm-hair-into-softimage</link>
		<comments>http://www.ir-ltd.net/hair-farm-hair-into-softimage#comments</comments>
		<pubDate>Sat, 08 Oct 2011 21:05:34 +0000</pubDate>
		<dc:creator>Infinite</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[Arnold]]></category>
		<category><![CDATA[DI3D]]></category>
		<category><![CDATA[face scanning]]></category>
		<category><![CDATA[Hair-Farm]]></category>
		<category><![CDATA[Lee Perry-Smith]]></category>
		<category><![CDATA[Softimage]]></category>
		<category><![CDATA[virtual hair]]></category>

		<guid isPermaLink="false">http://www.ir-ltd.net/?p=2731</guid>
		<description><![CDATA[It&#8217;s been a while since I last posted, allot has been happening here over the last few months but I found time to finally finish my idea of getting hair into Softimage from Hair-Farm in Max. It took a year of figuring out and a bit if persuading but I finally got some help from [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a while since I last posted, allot has been happening here over the last few months but I found time to finally finish my idea of getting hair into Softimage from Hair-Farm in Max. It took a year of figuring out and a bit if persuading but I finally got some help from Steven Caron to built a script to be able to import .ASE splines into Softimage and convert them to Curves. Then using a bit of ICE/Melena Magic we were able to get some hair ready to render. These aren&#8217;t perfect, don&#8217;t be too judgemental <img src='http://www.ir-ltd.net/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The next steps are going to be fantastic (I hope) Dual Scattering is what is needed.<span id="more-2731"></span></p>
<p><a href="http://www.ir-ltd.net/hair-farm-hair-into-softimage"><em>Click here to view the embedded video.</em></a></p>
<p><a href="http://www.ir-ltd.net/wp-content/uploads/2011/10/Hair-Test-Anim-New-Front-02-01a_Main2a.jpg"><img class="alignleft size-large wp-image-2795" title="Hair-Test-Anim-New-Front-02-01a_Main2a" src="http://www.ir-ltd.net/wp-content/uploads/2011/10/Hair-Test-Anim-New-Front-02-01a_Main2a-1024x540.jpg" alt="" width="717" height="378" /></a></p>
<p>The character is based from capture data acquired with a <a href="http://www.di3d.com/index.php">DI3D Capture kit</a> back in 2009, I finally got time to re-build her in Softimage using a more advanced sculpt. The characters likeness is from the very beautiful figure model, <strong>Joceline Brooke-Hamilton. </strong><strong></strong></p>
<h6>Proof of concept renders:</h6>
<p>These are just quick proof of concept renders, just to make sure the pipeline worked.</p>
<p><a title="Hair-Farm hair model by Dani Garcia in 3DSMax, Sculpt by Lee" href="http://www.ir-ltd.net/wp-content/uploads/2011/10/Joceline-Wires.jpg"><img class="alignleft size-large wp-image-2769" title="Joceline-Wires" src="http://www.ir-ltd.net/wp-content/uploads/2011/10/Joceline-Wires-1024x289.jpg" alt="" width="717" height="202" /></a></p>
<p><a title="Very first render tests with Hair directly in Softimage! in the same scene as the character! No compositing." href="http://www.ir-ltd.net/wp-content/uploads/2011/10/softimage-hair-012.jpg"><img class="alignleft size-large wp-image-2745" title="softimage-hair-01" src="http://www.ir-ltd.net/wp-content/uploads/2011/10/softimage-hair-012-1024x183.jpg" alt="" width="717" height="128" /></a><br />
Rough render settings for Hair. Quick test<br />
<a title="Basic Shader, 1 colour for the whole style - WIP" href="http://www.ir-ltd.net/wp-content/uploads/2011/10/softimage-hair-031.jpg"><img class="alignleft size-large wp-image-2750" title="softimage-hair-03" src="http://www.ir-ltd.net/wp-content/uploads/2011/10/softimage-hair-031-1024x547.jpg" alt="" width="717" height="383" /></a><br />
Rough render settings for Hair. Quick test<br />
<a title="Basic Shader, 1 colour for the whole style - WIP" href="http://www.ir-ltd.net/wp-content/uploads/2011/10/softimage-hair-021.jpg"><img class="alignleft size-large wp-image-2749" title="softimage-hair-02" src="http://www.ir-ltd.net/wp-content/uploads/2011/10/softimage-hair-021-1024x559.jpg" alt="" width="717" height="391" /></a><br />
Beauty Render, still needs higher render settings but better.<br />
<a title="Mutant Hair colour testing with ICE tree" href="http://www.ir-ltd.net/wp-content/uploads/2011/10/Male-Front-Hair-001a_Hair-Main1.jpg"><img class="alignleft size-large wp-image-2758" title="Male-Front-Hair-001a_Hair-Main1" src="http://www.ir-ltd.net/wp-content/uploads/2011/10/Male-Front-Hair-001a_Hair-Main1-1024x512.jpg" alt="" width="717" height="358" /></a></p>
<p>I was super excited to be able to get hair in the same scene as the character and to be able to have scattering, GI bounce and soft area shadows all together and render lightning fast. <strong>Arnold is incredible.</strong></p>
<p>The hair you see here is ultra basic. In the female renders, it&#8217;s just one colour using the basic Hair shader built into Arnold. Just yestarday I found out how to add mutant hair colours and more variations along with some cool ICE nodes from Marcel Reinhard (thank you) and I am also working on some other tricks from the help of Anto Matkovic and Borja (another thank you(s)</p>
<p>I kindly got permission from Marcos to be able to show these as all Arnold users are still under NDA so I can&#8217;t say much about what is in store for the future.</p>
<p>The hair model was built by the very talented <strong>Dani Garcia (aka Woody)</strong><br />
Importer Script by the legendary <strong>Steven Caron</strong> -  I will be sharing the script later this weekend in another post, for anyone interested in using it.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Light Array HDR Probes</title>
		<link>http://www.ir-ltd.net/light-array-hdr-probes</link>
		<comments>http://www.ir-ltd.net/light-array-hdr-probes#comments</comments>
		<pubDate>Wed, 24 Aug 2011 15:57:04 +0000</pubDate>
		<dc:creator>Infinite</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[4d]]></category>
		<category><![CDATA[face scanning]]></category>
		<category><![CDATA[HDR]]></category>
		<category><![CDATA[HDRI]]></category>
		<category><![CDATA[LED]]></category>
		<category><![CDATA[light array]]></category>
		<category><![CDATA[Mirror]]></category>
		<category><![CDATA[Mirror Ball]]></category>
		<category><![CDATA[normal maps]]></category>
		<category><![CDATA[scanning]]></category>
		<category><![CDATA[World Space Normal Map]]></category>
		<category><![CDATA[xyzrgb]]></category>

		<guid isPermaLink="false">http://www.ir-ltd.net/?p=2672</guid>
		<description><![CDATA[I was back in London on Tuesday working on more tests with Merry and his custom built LED Light Array, trying to figure out the work-flow and how we can use and interpret the data into a production pipeline. Already the capture GI colour data is fantastic and each lighting direction serves as an invaluable [...]]]></description>
			<content:encoded><![CDATA[<p>I was back in London on Tuesday working on more tests with Merry and his custom built LED Light Array, trying to figure out the work-flow and how we can use and interpret the data into a production pipeline. <span id="more-2672"></span>Already the capture GI colour data is fantastic and each lighting direction serves as an <span style="text-decoration: underline;">invaluable</span> reference source when sculpting and texturing. Unmatched by any other scanning or capture method on the market. The trick is being able to convert that data and use it to deform and displace a low frequency mesh.</p>
<p>Not easy but possible.</p>
<h5>Just for fun</h5>
<p>So I wanted to share some of the HDR shots we took on Tuesday. I used HDRShop to combine a bunch of bracketed exposures into one HDR image. Split into Probe HDR&#8217;s and Latitude Longitude HDR&#8217;s. They aren&#8217;t perfect as we used a garden mirror ball (which has dents and smudges on it) but still cool looking! and it is possible to use the HDR&#8217;s to render with. I recommend <a href="http://www.hdrshop.com/"><strong>HDRSHop</strong></a> to unwrap the Probes into Longitude-Latitude Spherical Map Textures. Apply the map to an inverted sphere and hey presto!!</p>
<h5>HDR Downloads (you can render with these as Probe Images)</h5>
<p><span style="color: #ff0000;"><strong>CLICK IMAGES TO DOWNLOAD (20MB&#8217;s each)</strong></span></p>
<p style="text-align: left;"><a title="Click to Download" href="http://www.ir-ltd.net/uploads/blog/GI-Probe.rar"><img style="opacity: 1 ! important;" src="http://www.ir-ltd.net/uploads/blog/GI-Probe.jpg" alt="" width="80" height="79" /></a>  <a title="Click to Download" href="http://www.ir-ltd.net/uploads/blog/Back-Probe.rar"><img src="http://www.ir-ltd.net/uploads/blog/Back-Probe.jpg" alt="" width="80" height="79" /></a>  <a title="Click to Download" href="http://www.ir-ltd.net/uploads/blog/Front-Probe.rar"><img src="http://www.ir-ltd.net/uploads/blog/Front-Probe.jpg" alt="" width="80" height="79" /></a>  <a title="Click to Download" href="http://www.ir-ltd.net/uploads/blog/Right-Probe.rar"><img src="http://www.ir-ltd.net/uploads/blog/Right-Probe.jpg" alt="" width="80" height="79" /></a>  <a title="Click to Download" href="http://www.ir-ltd.net/uploads/blog/Left-Probe.rar"><img src="http://www.ir-ltd.net/uploads/blog/Left-Probe.jpg" alt="" width="80" height="79" /></a>  <a title="Click to Download" href="http://www.ir-ltd.net/uploads/blog/Top-Probe.rar"><img src="http://www.ir-ltd.net/uploads/blog/Top-Probe.jpg" alt="" width="80" height="79" /></a>  <a title="Click to Download" href="http://www.ir-ltd.net/uploads/blog/Bottom-Probe.rar"><img src="http://www.ir-ltd.net/uploads/blog/Bottom-Probe.jpg" alt="" width="80" height="79" /></a></p>
<p style="text-align: left;">Here is an early demonstration of using the Normal Maps to deform and displace a low resolution scan. C4D is very good at this.  Due to limited customer support from my usual capture system, I turned to <a href="http://www.breezesys.com/">Breeze Software</a> to capture and <a href="http://www.scannerkiller.com">Scanner-Killer</a> to process the 3D Captures.<strong></strong></p>
<p style="text-align: left;"><span style="color: #ff0000;">I&#8217;m not sure if it is possible in Max, Maya or Softimage to use a World Space Normal Map to deform a mesh directly?? not just at render time as is how Normal Maps are usually used. If anyone has any work-flows on this I would love to hear about it.</span><strong><br />
</strong></p>
<p><a title="Top image demonstrates the usefulness of World Space Normal Map acquisition and deformation." href="http://www.ir-ltd.net/wp-content/uploads/2011/08/big-comp-01.jpg"><img class="size-large wp-image-2703  alignnone" title="NM Comparison" src="http://www.ir-ltd.net/wp-content/uploads/2011/08/big-comp-01-955x1024.jpg" alt="" width="573" height="614" /></a></p>
<p>&nbsp;</p>
<p><span style="color: #ff0000;">X</span><span style="color: #00ff00;">Y</span><span style="color: #3366ff;">Z</span>=RGB</p>
<p><img title="X Direction + and - in one image" src="http://www.ir-ltd.net/wp-content/uploads/2011/08/r-channel-200x300.jpg" alt="" width="200" height="300" />  <img title="Y Direction + and - in one image" src="http://www.ir-ltd.net/wp-content/uploads/2011/08/g-channel-200x300.jpg" alt="" width="200" height="300" />  <img title="Z Direction + and - in one image" src="http://www.ir-ltd.net/wp-content/uploads/2011/08/b-channel-200x300.jpg" alt="" width="200" height="300" /></p>
]]></content:encoded>
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		</item>
		<item>
		<title>LED Array by Merry Hodgkinson</title>
		<link>http://www.ir-ltd.net/led-array-by-merry-hodgkinson</link>
		<comments>http://www.ir-ltd.net/led-array-by-merry-hodgkinson#comments</comments>
		<pubDate>Sun, 21 Aug 2011 12:10:34 +0000</pubDate>
		<dc:creator>Infinite</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[4d capture]]></category>
		<category><![CDATA[4d scanning]]></category>
		<category><![CDATA[Capture System]]></category>
		<category><![CDATA[face capture]]></category>
		<category><![CDATA[face scanning]]></category>
		<category><![CDATA[Lee Perry-Smith]]></category>
		<category><![CDATA[merry hodgkinson]]></category>
		<category><![CDATA[Photometric Stereo]]></category>
		<category><![CDATA[replicants]]></category>
		<category><![CDATA[xyzrgb]]></category>

		<guid isPermaLink="false">http://www.ir-ltd.net/?p=2628</guid>
		<description><![CDATA[This weekend I had the chance of visiting London to see Merrys&#8217; new LED Array. It&#8217;s fantastic. A really novel, lightweight design with great lighting and a fantastic control rig. The multi array LED Dome, is a Custom design and build by Merry Hodgkinson. First Prototype created for capturing Globally Illuminated Subjects, along with World [...]]]></description>
			<content:encoded><![CDATA[<p>This weekend I had the chance of visiting London to see Merrys&#8217; new LED Array. It&#8217;s fantastic. A really novel, lightweight design with great lighting and a fantastic control rig.</p>
<p><span id="more-2628"></span></p>
<p>The multi array LED Dome, is a Custom design and build by Merry Hodgkinson. First Prototype created for capturing Globally Illuminated Subjects, along with World Space Normal Map acquisition.</p>
<p><a href="http://www.ir-ltd.net/led-array-by-merry-hodgkinson"><em>Click here to view the embedded video.</em></a></p>
<p>I designed a way to process the different lighting conditions acquired by multi directional lighting that doesn&#8217;t require any coding. You can simple input the data into Photoshop or Premier, or After Effects and even stream the data to convert from colour to World Space Normal Maps. Merry further designed a technique to take this data to displace geometry using the Normal Maps in Maxon&#8217;s Cinema 4D.</p>
<p><a href="http://www.ir-ltd.net/wp-content/uploads/2011/08/Layout-01.jpg"><img class="size-large wp-image-2634 alignleft" title="Layout-01" src="http://www.ir-ltd.net/wp-content/uploads/2011/08/Layout-01-1024x219.jpg" alt="" width="663" height="141" /></a></p>
<p>Due to low level noise and blurring that can occur during Passive or Active 3D Extraction, displacing the 3D Mesh extractions using World Space Normal Map information can add much finer details, like pores and wrinkles not possible with normal capture or without any kind of mesoscopic coding.</p>
<p>We used the very robust <a href="http://www.di3d.com">DI3D</a> system from Dimension Imaging to capture.<br />
<span style="color: #000000;">.</span></p>
<p>Thanks to Merry for the demonstration and the hard work he put into to wiring it up. A fantastic novel design! and a perfect match for a Stereo Photogrammetry Capture system. The other benefit is the fact the texture information is uniformly lit from every angle when in GI mode. The results are ideally suited for texture application on Computer Game Characters or for Digital Double Replication. Perfect for next generation <span style="color: #ff0000;">*<strong>Replicants</strong>*</span> !!</p>
<p>The light dome is similar in concept to the work done at <a href="http://gl.ict.usc.edu/">USC ICT Graphics Lab</a>.</p>
<p>We believe this new, lightweight more robust system is the first of it&#8217;s kind in the UK and could eventually be offered as an <span style="color: #ff0000;"><strong>affordable, practical service</strong></span> to the Computer Games and Visual Effects Industry in Europe.</p>
<p>&nbsp;</p>
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		<item>
		<title>4D Capture, Colour Photometric Stereo</title>
		<link>http://www.ir-ltd.net/4d-capture-colour-photometric-stereo</link>
		<comments>http://www.ir-ltd.net/4d-capture-colour-photometric-stereo#comments</comments>
		<pubDate>Sun, 21 Aug 2011 11:58:56 +0000</pubDate>
		<dc:creator>Infinite</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[3D Scanning]]></category>
		<category><![CDATA[4d]]></category>
		<category><![CDATA[4d capture]]></category>
		<category><![CDATA[4d scanning]]></category>
		<category><![CDATA[Capture System]]></category>
		<category><![CDATA[face capture]]></category>
		<category><![CDATA[face scanning]]></category>
		<category><![CDATA[infinite-realities]]></category>
		<category><![CDATA[Lee Perry-Smith]]></category>
		<category><![CDATA[Photometric Stereo]]></category>
		<category><![CDATA[xyzrgb]]></category>

		<guid isPermaLink="false">http://www.ir-ltd.net/?p=2623</guid>
		<description><![CDATA[Some new research into Colour Photometric Stereo, to help aid in improving Infra-Red or Active Noise 4D Capture. Using a novel approach of lighting a subject with coloured lights and some custom hacked compositing it is possible to extract World Space Normal map information. Colour (three source &#8211; r,b,g) Photometric Stereo, based on the research [...]]]></description>
			<content:encoded><![CDATA[<p>Some new research into Colour Photometric Stereo, to help aid in improving Infra-Red or Active Noise 4D Capture. Using a novel approach of lighting a subject with coloured lights and some custom hacked compositing it is possible to extract World Space Normal map information.</p>
<p><span id="more-2623"></span></p>
<p>Colour (three source &#8211; r,b,g) Photometric Stereo, based on the research by Carlos Hernandez and George Vogiatzis.</p>
<p><iframe width="500" height="375" src="http://www.youtube.com/embed/BsNTQ0GDQ5U?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>The lights have yet to be calibrated and this is a rough set-up to prove the system can work, using off the shelf hardware and software. Next step is to apply to geometry and stream.</p>
<p>Further References:</p>
<p>Carlos Hernandez and George Vogiatzis,</p>
<p>High-detail 3D capture of facial performance<br />
Martin Klaudiny Adrian Hilton James Edge<br />
Centre for Vision, Speech and Signal Processing<br />
University of Surrey,</p>
]]></content:encoded>
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