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<channel>
	<title>Infinite-Realities</title>
	<atom:link href="http://www.ir-ltd.net/feed" rel="self" type="application/rss+xml" />
	<link>http://www.ir-ltd.net</link>
	<description>3D Scanning and Digital Character Creation Service</description>
	<lastBuildDate>Fri, 27 Apr 2012 10:16:34 +0000</lastBuildDate>
	<language>en</language>
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		<title>Single Shot 3D Body Scanning</title>
		<link>http://www.ir-ltd.net/single-shot-3d-body-scanning</link>
		<comments>http://www.ir-ltd.net/single-shot-3d-body-scanning#comments</comments>
		<pubDate>Thu, 19 Apr 2012 01:34:37 +0000</pubDate>
		<dc:creator>Infinite</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[3d body scanning]]></category>
		<category><![CDATA[3D Scanning]]></category>
		<category><![CDATA[apparel 3d scanning]]></category>
		<category><![CDATA[apparel body scanning]]></category>
		<category><![CDATA[AR]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Capture System]]></category>
		<category><![CDATA[Digital Doubles]]></category>
		<category><![CDATA[full body scanning]]></category>
		<category><![CDATA[Lee Perry-Smith]]></category>
		<category><![CDATA[stereo photogrammetry]]></category>
		<category><![CDATA[tripleganger]]></category>

		<guid isPermaLink="false">http://www.ir-ltd.net/?p=3287</guid>
		<description><![CDATA[This week I got the chance to work with the very talented Model/Dancer, Joceline Brooke-Hamilton. I was able to finally test the new studio space and the Single Shot 3D Body Capture System. Which worked really well. Together we took 100&#8242;s of poses! Joceline is very versatile and super creative, also a wonderful Ballet Dancer, [...]]]></description>
			<content:encoded><![CDATA[<p>This week I got the chance to work with the very talented Model/Dancer, Joceline Brooke-Hamilton. I was able to finally test the new studio space and the Single Shot 3D Body Capture System. Which worked really well. Together we took 100&#8242;s of poses! Joceline is very versatile and super creative, also a wonderful Ballet Dancer, so ideal to push the system to it&#8217;s limits.<span id="more-3287"></span></p>
<p>IR&#8217;s solution is extremely reliable, comprising of 42 Canon DSLR&#8217;s networked over 5 PC&#8217;s, using Breeze Software to trigger and download with Agisoft Photoscan Pro to build.</p>
<p>The scanning system is able to capture a single moment in time, within a bounding box volume of about 1.5m x 1.5m x 2m Heigh. Allowing for lots of dynamic poses! The Cameras are synchronized so you can capture very quickly and at super high resolution.</p>
<p style="text-align: left;"><a title="Strike a pose!" href="http://www.ir-ltd.net/wp-content/uploads/2012/04/Joc-01_01a.jpg"><img class=" wp-image-3289" title="Joc-01_01a" src="http://www.ir-ltd.net/wp-content/uploads/2012/04/Joc-01_01a-1024x574.jpg" alt="" width="614" height="344" /></a></p>
<p style="text-align: left;">Video showing the Models inside ZBrush4R3, retopologized and with Unwrapped UV&#8217;s, displaying 8K Colour Texture Maps<br />
<p><a href="http://www.ir-ltd.net/single-shot-3d-body-scanning"><em>Click here to view the embedded video.</em></a></p><br />
IR&#8217;s Single Shot 3D Body Scanning Solution is ideal for Game Development Studios and Visual Effects Companies who need to clone humans into Digital Form.</p>
<p><a title="Various stages of processing" href="http://www.ir-ltd.net/wp-content/uploads/2012/04/Joc-Web-Comp-01.jpg"><img class="size-medium wp-image-3296" title="Joc-Web-Comp-01" src="http://www.ir-ltd.net/wp-content/uploads/2012/04/Joc-Web-Comp-01-1024x719.jpg" alt="" width="614" height="431" /></a></p>
<p>Various angles viewed in ZBrush 4R3:</p>
<p><a title="Finished Scans!" href="http://www.ir-ltd.net/wp-content/uploads/2012/04/Joc-Multi-03c.jpg"><img class="size-medium wp-image-3293" title="Joc-Multi-03c" src="http://www.ir-ltd.net/wp-content/uploads/2012/04/Joc-Multi-03c-150x150.jpg" alt="" width="150" height="150" /></a> <a title="Finished Scans!" href="http://www.ir-ltd.net/wp-content/uploads/2012/04/Joc-Multi-01c.jpg"> <img class=" size-medium wp-image-3295" title="Joc-Multi-01c" src="http://www.ir-ltd.net/wp-content/uploads/2012/04/Joc-Multi-01c-150x150.jpg" alt="" width="150" height="150" /></a> <a title="Finished Scans!" href="http://www.ir-ltd.net/wp-content/uploads/2012/04/Joc-Multi-02c.jpg"><img class="size-medium wp-image-3294" title="Joc-Multi-02c" src="http://www.ir-ltd.net/wp-content/uploads/2012/04/Joc-Multi-02c-150x150.jpg" alt="" width="150" height="150" /></a></p>
<p>&#8230;more poses, costumes and beauty shots to come.</p>
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		</item>
		<item>
		<title>3D Scanning Full Body Capture Studio</title>
		<link>http://www.ir-ltd.net/3d-scanning-full-body-capture-studio</link>
		<comments>http://www.ir-ltd.net/3d-scanning-full-body-capture-studio#comments</comments>
		<pubDate>Mon, 09 Apr 2012 20:09:22 +0000</pubDate>
		<dc:creator>Infinite</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[3d body scanning]]></category>
		<category><![CDATA[3d Models]]></category>
		<category><![CDATA[3D Scanning]]></category>
		<category><![CDATA[4d capture]]></category>
		<category><![CDATA[4d scanning]]></category>
		<category><![CDATA[apparel 3d scanning]]></category>
		<category><![CDATA[apparel body scanning]]></category>
		<category><![CDATA[Capture System]]></category>
		<category><![CDATA[Digital Doubles]]></category>
		<category><![CDATA[face capture]]></category>
		<category><![CDATA[face scanning]]></category>
		<category><![CDATA[infinite-realities]]></category>
		<category><![CDATA[Scans]]></category>
		<category><![CDATA[stereo photogrammetry]]></category>

		<guid isPermaLink="false">http://www.ir-ltd.net/?p=3275</guid>
		<description><![CDATA[Well its been a long time since I have posted. Much has been happening, a lot of 3D scanning; people, teeth, props, and even more people. I&#8217;m also in the process of moving studios &#8211; same address just three or four times the space. Nearly 110 sq ft. Over the past few months I have [...]]]></description>
			<content:encoded><![CDATA[<p>Well its been a long time since I have posted. Much has been happening, a lot of 3D scanning; people, teeth, props, and even more people. I&#8217;m also in the process of moving studios &#8211; same address just three or four times the space. Nearly 110 sq ft. Over the past few months I have been removing stud walls, lots of painting and too much hammering with a rubber mallet on 300 soft floor tiles! &#8230;many late nights a few Orange Capri Sun&#8217;s later, the studio is ready to move into.</p>
<p><span id="more-3275"></span></p>
<p>This new Studio Space is &#8220;The Light Room&#8221; (all White) there is also &#8220;The Dark Room&#8221; (all Black) for sound proofed 3D/4D dedicated Face Capture.</p>
<p>Female Model booked for the 16th for a full 360 Degree single shot test run! Fingers crossed the <del>56 Cameras</del> 42 Cameras work!</p>
<p>**Update**</p>
<p>They worked but I need moooiirree!! another 20 to be precise. I am praying to the <a href="http://www.canon.co.uk/">#Canon Gods</a> daily.</p>
]]></content:encoded>
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		<title>Brewsters millions</title>
		<link>http://www.ir-ltd.net/brewsters-millions</link>
		<comments>http://www.ir-ltd.net/brewsters-millions#comments</comments>
		<pubDate>Wed, 21 Mar 2012 08:43:38 +0000</pubDate>
		<dc:creator>Infinite</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[3D Scanning]]></category>
		<category><![CDATA[Agisoft]]></category>
		<category><![CDATA[Capture System]]></category>
		<category><![CDATA[Digital Doubles]]></category>
		<category><![CDATA[face scanning]]></category>
		<category><![CDATA[infinite-realities]]></category>
		<category><![CDATA[Lee Perry-Smith]]></category>
		<category><![CDATA[Photometric Stereo]]></category>
		<category><![CDATA[stereo photogrammetry]]></category>

		<guid isPermaLink="false">http://www.ir-ltd.net/?p=3211</guid>
		<description><![CDATA[I&#8217;ve been trying to mimic the recent work published by the USC ICT. I managed to mimic the Normal Map creation process back in September 2010 and with the help of Merry Hodgkinson we were able to find a way to Displace Geometry using the Normal Map&#8217;s, not just at render time. One of the [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been trying to mimic the recent work published by the USC ICT. I managed to mimic the Normal Map creation process back in <a href="http://www.ir-ltd.net/xyzrgb-camera-space-normal-map-creation-part2">September 2010</a> and with the help of Merry Hodgkinson we were able to find a way to <a href="http://www.ir-ltd.net/light-array-hdr-probes">Displace Geometry</a> using the Normal Map&#8217;s, not just at render time.</p>
<p><span id="more-3211"></span></p>
<div>
<p>One of the most recent Papers published from the ICT Graphics Lab, introduced some kind of new rendering method using Reflectance Estimation. This new method baffled me for a while, much as did their original work back in 2007 using Polarized Spherical Gradient Illumination.</p>
<p>Most of their papers are incredibly intimating, filled with equations, diagrams and very long winded technical explanations. If you scour through the data carefully enough, and extract about 5% of the information, you can easily formulate a way to mimic the process.</p>
<h4>SO&#8230;where there is a will, there is a way.</h4>
<p>Not being deterred from figuring out the process, I found a way to reverse engineer the data to mimic exactly the same type of<em> steerable</em> illumination data. Without using a Lighstage, just simple Studio Flash Lights taken in 2010 using the old 4 Camera DI kit. Although a proper GI Lite dome similar to <a href="http://www.ir-ltd.net/led-array-by-merry-hodgkinson">Merry Hodginkson&#8217;s</a> would be ideal, as it produces evenly lit data. More diffused and controlled, less harsh shadowing artifacts. The other problem with my data was, at the time I didn&#8217;t use any Polarization techniques to remove specularity or Fresnel reflections. So it&#8217;s not a 1:1 match.</p>
<p>The most recent ICT paper &#8220;Comprehensive Facial Performance Capture&#8221; from 2011 is steeped with equations but there are some small nuggets/hints of how to match the process, for example:</p>
<p>So I spent some time last night reverse engineering their data using simple techniques in Photoshop as the testbed then into After Effects to finalize a pipeline to process streams of data. It works quite well. The only difference to the previous method is, you just need to use a Difference blending mode on your 2 lighting directions, i.e. x,x-, y,y- although they seem to use just the z,z- directions as normal in the blue channel. I&#8217;m not quite sure why yet.</p>
<p style="text-align: left;">Old NM example:</p>
<p><a href="http://www.ir-ltd.net/wp-content/uploads/2012/03/old-nm.jpg"><img class="size-medium wp-image-3218" title="old-nm" src="http://www.ir-ltd.net/wp-content/uploads/2012/03/old-nm-300x225.jpg" alt="" width="250" height="188" /></a> <a href="http://www.ir-ltd.net/wp-content/uploads/2012/03/Brewster-Final-old_03.gif"><img class="size-full wp-image-3236 alignnone" title="Brewster-Final-old_03" src="http://www.ir-ltd.net/wp-content/uploads/2012/03/Brewster-Final-old_03.gif" alt="" width="250" height="188" /></a></p>
<p style="text-align: left;">New NM example:</p>
<p style="text-align: left;"><a href="http://www.ir-ltd.net/wp-content/uploads/2012/03/Brewster_test-01_00000_resize.jpg"><img class="size-medium wp-image-3217" title="Brewster_test-01_00000_resize" src="http://www.ir-ltd.net/wp-content/uploads/2012/03/Brewster_test-01_00000_resize-300x225.jpg" alt="" width="250" height="188" /></a> <a href="http://www.ir-ltd.net/wp-content/uploads/2012/03/Brewster-Final_2.gif"><img class="size-full wp-image-3239 alignnone" title="Brewster-Final_2" src="http://www.ir-ltd.net/wp-content/uploads/2012/03/Brewster-Final_2.gif" alt="" width="250" height="188" /></a></p>
<p>I approach this from a hack&#8217;s point of view (limited knowledge and limited funding), with a very minimal understanding of the maths behind it. I&#8217;ve never been a fan of precision. <strong> Artistically there is always a way.</strong></p>
<p>The final result is the most important thing. But ironically now that I&#8217;m using Agisoft to process the data using a minimum of 18 Cameras just for face capture, there is actually little need for NM displacement, as allot of the details are built into the Captures and I still think <a href="http://graphics.ethz.ch/publications/papers/paperBee10.php">Disney&#8217;s approach</a> of hallucinated Messoscopic displacement is a far more novel solution.</p>
<p>IR&#8217;s 2010 dissection:<a href="http://www.ir-ltd.net/wp-content/uploads/2012/03/lee-dissect-01_resize.jpg"><img class="size-medium wp-image-3214" title="lee-dissect-01_resize" src="http://www.ir-ltd.net/wp-content/uploads/2012/03/lee-dissect-01_resize.jpg" alt="" width="600" height="447" /></a></p>
<p>The point of this post really is to get across the idea that you don&#8217;t need sophisticated algorithms to process these kinds of data sets, it can be done with simple off the shelf post processing tools but without a proper lighting dome and matching image sets you wont get great results when trying to displace your geometry to get high frequency details like skin pores and wrinkles. As you can see from my data above, as there are some small discrepancies.</p>
<p>The trick now is.. how to refine the capture process using Polarization techniques (trivial) and how to find a way to displace using this new type of steerable Normal Map (not so trivial!)</p>
</div>
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		<item>
		<title>180-360 The Undiscovered Realm</title>
		<link>http://www.ir-ltd.net/180-360-the-undiscovered-realm</link>
		<comments>http://www.ir-ltd.net/180-360-the-undiscovered-realm#comments</comments>
		<pubDate>Fri, 09 Mar 2012 17:41:25 +0000</pubDate>
		<dc:creator>Infinite</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[3d]]></category>
		<category><![CDATA[3d body scanning]]></category>
		<category><![CDATA[3d Models]]></category>
		<category><![CDATA[3D Scanning]]></category>
		<category><![CDATA[Agisoft]]></category>
		<category><![CDATA[apparel 3d scanning]]></category>
		<category><![CDATA[apparel body scanning]]></category>
		<category><![CDATA[full body scanning]]></category>
		<category><![CDATA[infinite-realities]]></category>
		<category><![CDATA[Lee Perry-Smith]]></category>
		<category><![CDATA[Realisitic]]></category>
		<category><![CDATA[scanning]]></category>
		<category><![CDATA[Scans]]></category>
		<category><![CDATA[stereo photogrammetry]]></category>

		<guid isPermaLink="false">http://www.ir-ltd.net/?p=3175</guid>
		<description><![CDATA[I thought it might be time for another update. I&#8217;m still wrapping up on some fun projects but I have more time now to put into 3D Scanning research. Currently testing with 42x 18MP Canons, even these aren&#8217;t enough for 360 Degree Scanning. Well nearly.. but I am running out of room so I can&#8217;t [...]]]></description>
			<content:encoded><![CDATA[<p>I thought it might be time for another update. I&#8217;m still wrapping up on some fun projects but I have more time now to put into 3D Scanning research. Currently testing with 42x 18MP Canons, even these aren&#8217;t enough for 360 Degree Scanning. Well nearly.. but I am running out of room so I can&#8217;t test any further!</p>
<p><span id="more-3175"></span></p>
<p><a href="http://www.ir-ltd.net/wp-content/uploads/2012/03/360-Captures-Poses-05.jpg"><img class=" wp-image-3187 alignnone" title="360-Captures-Poses-05" src="http://www.ir-ltd.net/wp-content/uploads/2012/03/360-Captures-Poses-05-875x1024.jpg" alt="" width="630" height="738" /></a></p>
<p>I&#8217;m planning to move Studio space very soon, which will facilitate in continued research with 360 Degree Capture. I&#8217;ve found that 42 Cameras is not quite enough, especially anything under 18MP&#8217;s, plus you need allot of licenses (<a href="http://www.breezesys.com/">Breeze Systems,</a> highly recommend them), plus you need laptops, networking gear and trigger devices with allot of studio space!</p>
<p>The beauty of this system is that it&#8217;s point, pose and shoot just like you would do in a normal Photographic Studio Setup. Meaning you can be quite creative and not have to worry about Capture Speed.</p>
<p><a href="http://www.ir-ltd.net/wp-content/uploads/2012/03/180-capture-02.jpg"><img class="alignleft size-thumbnail wp-image-3188" title="180-capture-02" src="http://www.ir-ltd.net/wp-content/uploads/2012/03/180-capture-02-150x150.jpg" alt="" width="150" height="150" /></a>I got tired of building semi &#8220;look a like characters&#8221; from scratch, no matter how good you are at sculpting, no matter how much knowledge you have of anatomy I truly believe you can never beat the real thing, only augment it. 3D Scans and Motion Capture have since proven this in the VFX and Games Industry, with more and more studios relying on these techniques for realism. So I ditched sculpting and hand crafting (for the time being) in pursuit of the real deal.</p>
<p>The following images are a demonstration of 180 degree captures, as I don&#8217;t have the room to test 360 just yet.</p>
<p><strong>WARNING these are not for the faint hearted.</strong> First I pimped out my head, which is all over the internet being used for tech demos, SSS skin demos, and general ghastly in carnations.</p>
<p>All this in preparation for the &#8220;proper&#8221; models!</p>
<p>&#8230;look away now if the sight of rippling muscles intimidates your fragile sensibilities.</p>
<h4>360 Scan Merge of 2x 180 Degree Capture:</h4>
<p>Accompanied with 13824&#215;20736 texture slices. Roughly 72MP&#8217;s x 6 angles. With a 6 Camera Face Capture system built in.</p>
<p><a href="http://www.ir-ltd.net/wp-content/uploads/2012/03/360-Captures-02.jpg"><img class="wp-image-3182 alignnone" title="360-Captures-02" src="http://www.ir-ltd.net/wp-content/uploads/2012/03/360-Captures-02-1024x415.jpg" alt="" width="717" height="291" /></a></p>
<h4>180 Degree Pose tests:</h4>
<p><a href="http://www.ir-ltd.net/wp-content/uploads/2012/03/360-Captures-Poses-04.jpg"><img class="wp-image-3186 alignnone" title="360-Captures-Poses-04" src="http://www.ir-ltd.net/wp-content/uploads/2012/03/360-Captures-Poses-04-1024x605.jpg" alt="" width="614" height="363" /></a></p>
<p><a href="http://www.ir-ltd.net/wp-content/uploads/2012/03/360-Captures-Poses-03.jpg"><img class="wp-image-3185 alignnone" title="360-Captures-Poses-03" src="http://www.ir-ltd.net/wp-content/uploads/2012/03/360-Captures-Poses-03-1024x569.jpg" alt="" width="614" height="341" /></a><a href="http://www.ir-ltd.net/wp-content/uploads/2012/03/360-Captures-Poses-02.jpg"><img class="wp-image-3184 alignnone" title="360-Captures-Poses-02" src="http://www.ir-ltd.net/wp-content/uploads/2012/03/360-Captures-Poses-02-1024x656.jpg" alt="" width="614" height="394" /></a></p>
<p style="text-align: left;">..the things I do for &#8220;art&#8221;..</p>
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		<title>Correctly Publishing 3D Capture Assets</title>
		<link>http://www.ir-ltd.net/correctly-publishing-3d-capture-assets</link>
		<comments>http://www.ir-ltd.net/correctly-publishing-3d-capture-assets#comments</comments>
		<pubDate>Thu, 23 Feb 2012 23:02:28 +0000</pubDate>
		<dc:creator>Infinite</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[3d body scanning]]></category>
		<category><![CDATA[3d scaning]]></category>
		<category><![CDATA[3d techniques]]></category>
		<category><![CDATA[Agisoft]]></category>
		<category><![CDATA[apparel]]></category>
		<category><![CDATA[apparel 3d scanning]]></category>
		<category><![CDATA[apparel body scanning]]></category>
		<category><![CDATA[face scanning]]></category>
		<category><![CDATA[full body scanning]]></category>
		<category><![CDATA[uv mapping]]></category>

		<guid isPermaLink="false">http://www.ir-ltd.net/?p=3128</guid>
		<description><![CDATA[I wanted to share my findings with regards to the quality of the new face capture rig here and how to correctly publish assets for clients to use in a production. Trying not to cut corners and deliver high fidelity, clean captures, on time! Agisoft has some neat UV processing and texturing tools but you [...]]]></description>
			<content:encoded><![CDATA[<p>I wanted to share my findings with regards to the quality of the new face capture rig here and how to correctly publish assets for clients to use in a production. Trying not to cut corners and deliver high fidelity, clean captures, on time!<br />
<span id="more-3128"></span>Agisoft has some neat UV processing and texturing tools but you really need to make sure you deliver correctly uv-mapped and properly textured RAW assets. The Generic UV Mapping and Average texture build tools in Agisoft are certainly useful and &#8220;fast&#8221; but really not ideal to rely on or deliver with. You need to re-uv map your data correctly using a cylindrical unwrap type approach to properly flatten out your UV Map, making it easier for other artists/technicians and clients to access and modify the data in a visually pleasing and readable way.</p>
<p><strong>(hopefully soon Agisoft might have some new built in UV Mapping tools, so watch this space..)</strong></p>
<p>Ideal Unwrap on a 5 million Polygon model:</p>
<p><a href="http://www.ir-ltd.net/wp-content/uploads/2012/02/BIG-Focus-UV-05.jpg"><img class="size-medium wp-image-3130" title="BIG-Focus-UV-05" src="http://www.ir-ltd.net/wp-content/uploads/2012/02/BIG-Focus-UV-05-300x300.jpg" alt="" width="300" height="300" /></a> <a href="http://www.ir-ltd.net/wp-content/uploads/2012/02/BIG-Focus-04_resize.jpg"><img class="size-medium wp-image-3132" title="BIG-Focus-04_resize" src="http://www.ir-ltd.net/wp-content/uploads/2012/02/BIG-Focus-04_resize-300x276.jpg" alt="" width="300" height="276" /></a></p>
<p>Not ideal UV Mapping:</p>
<p><a href="http://www.ir-ltd.net/wp-content/uploads/2012/02/naughty-mapping-01.jpg"><img class="size-medium wp-image-3134" title="naughty-mapping-01" src="http://www.ir-ltd.net/wp-content/uploads/2012/02/naughty-mapping-01-300x300.jpg" alt="" width="300" height="300" /></a> <a href="http://www.ir-ltd.net/wp-content/uploads/2012/02/naughty-mapping-02.jpg"><img class="alignnone size-medium wp-image-3164" title="naughty-mapping-02" src="http://www.ir-ltd.net/wp-content/uploads/2012/02/naughty-mapping-02-300x300.jpg" alt="" width="300" height="300" /></a></p>
<p>This processing stage(not including build time) takes around 10-30 minutes, depending on how complex your data is. Not just a couple of minutes. Rushing this stage will leave the quality of the assets flawed and difficult to deal with.</p>
<p style="text-align: left;">Baring in mind the length of time per asset, it can be a long process when dealing with allot of expressive captures. It&#8217;s a long slog but the hard work is worth it in the end. This process is all before the last stage when you then bake onto the low resolution face mask used in the production pipeline. This is my current pipeline at the moment.</p>
<p>Example FACS session properly un-wrapped (from an upcoming feature film):</p>
<p><a href="http://www.ir-ltd.net/wp-content/uploads/2012/02/UV-FACS.jpg"><img class="size-medium wp-image-3135" title="UV-FACS" src="http://www.ir-ltd.net/wp-content/uploads/2012/02/UV-FACS-300x219.jpg" alt="" width="300" height="219" /></a></p>
<p>It&#8217;s also not a good idea to rely heavily on Highpass techniques to try and make the data look more detailed than it actually is, along with heavy smoothing, this distorts and destroys any low to mid frequency information. Using Agisoft and a particular Camera setup it is possible to get near pore, crease and wrinkle details without the need to use heavy Smoothing and Highpass techniques at all. <strong></strong></p>
<p>Using the Highpass filter or quickly mapped textures is OK but it&#8217;s nothing in comparison to proper UV mapping and texturing. Or even better Normal Map &#8220;displacement&#8221; maybe even Messoscopic bump hallucination similar to the Disney technique.</p>
<h4>RAW Capture and details from Photogrammetry (no High pass embossing):</h4>
<p><img title="zoom" src="http://www.ir-ltd.net/uploads/blog/BIG-Focus-02_resize_2.jpg" alt="" width="600" height="447" /></p>
<p><a href="http://www.ir-ltd.net/wp-content/uploads/2012/02/Detail-ZB-01_resize.jpg"><img class="size-full wp-image-3133" title="Detail-ZB-01_resize" src="http://www.ir-ltd.net/wp-content/uploads/2012/02/Detail-ZB-01_resize-937x1024.jpg" alt="" width="562" height="614" /></a></p>
<p>So to any other artists out there or production companies playing with Agisoft and/or Photogrammetry, just a gentle reminder to follow some best practices when mapping your Captured data! Your client will thank you for it.</p>
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		<item>
		<title>Why!? Why upgrade to Agisoft Pro Edition?</title>
		<link>http://www.ir-ltd.net/why-why-upgrade-to-agisoft-pro-edition</link>
		<comments>http://www.ir-ltd.net/why-why-upgrade-to-agisoft-pro-edition#comments</comments>
		<pubDate>Thu, 23 Feb 2012 14:03:52 +0000</pubDate>
		<dc:creator>Infinite</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[3d body scanning]]></category>
		<category><![CDATA[4d capture]]></category>
		<category><![CDATA[Agisoft]]></category>
		<category><![CDATA[face scanning]]></category>
		<category><![CDATA[full body capture]]></category>
		<category><![CDATA[Performance Capture]]></category>
		<category><![CDATA[photogrammetry]]></category>

		<guid isPermaLink="false">http://www.ir-ltd.net/?p=3105</guid>
		<description><![CDATA[I can hint at a few good reasons why it might be a good idea&#8230; Reasons to upgrade to Agisoft Pro Edition It kicks ass! It has useful tools to set scale and orientation The &#8220;Ultra Build&#8221; Geometry addition adds in ALLOT of hidden detail that the HIGH setting cannot pick out  Ultra High is [...]]]></description>
			<content:encoded><![CDATA[<p>I can hint at a few good reasons why it might be a good idea&#8230;</p>
<h4><span id="more-3105"></span>Reasons to upgrade to <span style="color: #ff0000;"><a href="http://www.agisoft.ru/products/photoscan/professional/"><span style="color: #ff0000;">Agisoft Pro Edition</span></a></span></h4>
<ol>
<li>It kicks ass!</li>
<li>It has useful tools to set scale and orientation</li>
<li><del>The &#8220;Ultra Build&#8221; Geometry addition adds in ALLOT of hidden detail that the HIGH setting cannot pick out </del> Ultra High is now apart of Agisoft Standard addition, as of build 1376.</li>
<li>It helps support Alexey pasumansky and his team at Agisoft to further improve the application</li>
<li>Python Scripting</li>
</ol>
<p>(I have been implementing techniques taught to me by Helmut Kungl from xyz-rgb, at the company who made the awesome Scanner-Killer application. Helmut kindly supplied IR (at a good price) with some excellent rail systems to mount Stereo Pairs and over the last year provided a great deal of insight into how best to synchronize and capture with a Photogrammetry system. For the time being I am using Agisoft but I hope to see Scanner-Killer implement similar features as each applications have their own benefits and drawbacks)</p>
<p>Below is an example of why Agisoft Pro is a great upgrade, I didn&#8217;t think the Ultra settings would do anything apart from increase Processing times exponentially but it seams there is even more hidden detail to be taken from the Photographs. This all depends how well you setup and configure your Camera array. BUT you need shed loads of RAM, no less than 24 GB.</p>
<p>I use a sneaky array, setup in a specific pattern, acquiring <strong>20736&#215;13824</strong> pixels of information from each angle. I have no idea what MP that is, perhaps 72MP of data? that&#8217;s allot of useful Colour information to texture and build with.</p>
<p>I will be adding extra Cameras for other angles soon, to get a more over lapping 180 degree Capture.</p>
<p><strong>It&#8217;s very hard to design a single shot capture array that can capture a large &#8220;dynamic&#8221; volume, this is the main focus of my current part-time research.</strong></p>
<h4>Capture examples with Agisoft (very early days, work in progress):</h4>
<p>Raw Captures, no smoothing or High-Pass fiddles.</p>
<p><a href="http://www.ir-ltd.net/wp-content/uploads/2012/02/Medium-eg-01.jpg"><img class="alignnone  wp-image-3109" title="Medium-eg-01" src="http://www.ir-ltd.net/wp-content/uploads/2012/02/Medium-eg-01-1024x926.jpg" alt="" width="425" height="384" /></a></p>
<p><strong>10 Minute build time</strong></p>
<p><a href="http://www.ir-ltd.net/wp-content/uploads/2012/02/High-eg-01.jpg"><img class="alignnone  wp-image-3108" title="High-eg-01" src="http://www.ir-ltd.net/wp-content/uploads/2012/02/High-eg-01-1024x947.jpg" alt="" width="434" height="402" /></a></p>
<p><strong>1 hour build time</strong></p>
<p><a href="http://www.ir-ltd.net/wp-content/uploads/2012/02/Ultra-eg-01.jpg"><img class="alignnone  wp-image-3110" title="Ultra-eg-01" src="http://www.ir-ltd.net/wp-content/uploads/2012/02/Ultra-eg-01-1024x941.jpg" alt="" width="442" height="407" /></a></p>
<p><strong>5 hour build time</strong></p>
<p>The trade off is build time ..but with more Ram and more CPU power this can be reduced easily. The benefit to this type of Capture system? Super High Fidelity and Instant Synchronized Volumetric Capture of Dynamic Poses.</p>
<p>I highly recommend <span style="color: #ff0000;"><a href="http://www.agisoft.ru/products/photoscan/professional/"><span style="color: #ff0000;">Agisoft Photoscan Pro Edition</span></a></span></p>
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		<title>360 Degree, Instant Face Capture</title>
		<link>http://www.ir-ltd.net/360-degree-instant-face-capture</link>
		<comments>http://www.ir-ltd.net/360-degree-instant-face-capture#comments</comments>
		<pubDate>Sun, 12 Feb 2012 12:27:07 +0000</pubDate>
		<dc:creator>Infinite</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[3d body scanning]]></category>
		<category><![CDATA[3D Scanning]]></category>
		<category><![CDATA[Canon]]></category>
		<category><![CDATA[Dynaminc Capture]]></category>
		<category><![CDATA[FACE Backwards]]></category>
		<category><![CDATA[face capture]]></category>
		<category><![CDATA[face scanning]]></category>
		<category><![CDATA[FACS]]></category>
		<category><![CDATA[Lee Perry-Smith]]></category>
		<category><![CDATA[scanning]]></category>

		<guid isPermaLink="false">http://www.ir-ltd.net/?p=3077</guid>
		<description><![CDATA[It seems like ages since my last blog update, so here goes. Time is flying by, I am not sure what happened over the last few months but Infinite-Realities has been crazy busy! IR&#8217;s mobile Capture team just got back from a Face Capture Shoot in India working on a brand new super cool Bollywood [...]]]></description>
			<content:encoded><![CDATA[<p>It seems like ages since my last blog update, so here goes.</p>
<p>Time is flying by, I am not sure what happened over the last few months but Infinite-Realities has been crazy busy!</p>
<p><span id="more-3077"></span></p>
<p>IR&#8217;s mobile Capture team just got back from a Face Capture Shoot in India working on a brand new super cool Bollywood film, I was over in LA for a few weeks working on a top secret dynamic capture system, working as a consultant, plus some recent work with a British actor for a very cool Develpment studio in Europe, with bits and pieces for other well known VFX and Games studios as well. All under NDA : (</p>
<p>In amongst all that I have just found time to upgrade my current Capture system from 16 mixed Cameras to 42 dedicated Canon 550 DSLR&#8217;s. These Cameras are incredible for &#8220;Volumetric Photogrammetry&#8221;.</p>
<p>Finding spare time in amongst contract work is hard but I have been able to setup some 360 Full Body tests (coming soon) as well as a dedicated 360 Degree Volumetric Head Capture system. As far as I know there is nothing quite like it in the world (at the moment) and the results are just a joy to work with.</p>
<p>Here is a glimpse at some very early RAW test results, it&#8217;s a homage to EA. I like to call my system &#8220;<strong>FACE Backwards</strong>™&#8221;</p>
<p>&#8230;..I kid! I kid! It&#8217;s not called anything. It&#8217;s a custom capture system that allows you to record multiple static images, at a single moment in time, synchronized. No special software or trigger hardware.</p>
<p>You can capture a face mid expression, with very minimal motion blur. Meaning you can get your actor to express extreme emotion in any facial pose and record that data, as 3D geometry.<br />
A full FACS session, up to about 90 expressions can be captured between 30 minutes to 1 hour.</p>
<h4>Some early results, no colour processing:</h4>
<p><a title="High Details, 5.5 Million Polygons. 360 Degrees" href="http://www.ir-ltd.net/wp-content/uploads/2012/02/Eyes-Closed-Comp-01.jpg"><img class="alignnone size-large wp-image-3096" title="Eyes-Closed-Comp-01" src="http://www.ir-ltd.net/wp-content/uploads/2012/02/Eyes-Closed-Comp-01-1024x766.jpg" alt="" width="663" height="497" /></a></p>
<p>(High Details, 5.5 Million Polygons. 360 Degrees)</p>
<p><a title="Plenty of Pore details, it even Captures Eyelashes, 5.5 Million Polygons. 180 Degrees" href="http://www.ir-ltd.net/wp-content/uploads/2012/02/Big-Comp-01.jpg"><img class="alignnone size-large wp-image-3081" title="Big-Comp-01" src="http://www.ir-ltd.net/wp-content/uploads/2012/02/Big-Comp-01-1024x226.jpg" alt="" width="581" height="128" /></a></p>
<p>(Plenty of Pore details, it even Captures Eyelashes, 5.5 Million Polygons. 180 Degrees)</p>
<p><a title="Mid Level Capture, 750,000 Polygons. 180 Degrees.  No colour processing, just RAW Average Colour." href="http://www.ir-ltd.net/wp-content/uploads/2012/02/Lee-16-Comp-01-Sml.jpg"><img class="alignnone size-large wp-image-3080" title="Lee-16-Comp-01-Sml" src="http://www.ir-ltd.net/wp-content/uploads/2012/02/Lee-16-Comp-01-Sml-456x1024.jpg" alt="" width="456" height="1024" /></a></p>
<p>(Mid Level Capture, 750,000 Polygons. 180 Degrees)</p>
<p><a title="High Details, 5.5 Million Polygons. 360 Degrees. No colour processing, just RAW Average Colour." href="http://www.ir-ltd.net/wp-content/uploads/2012/02/Grin-Comp-01.jpg"><img class="alignnone size-large wp-image-3082" title="Grin-Comp-01" src="http://www.ir-ltd.net/wp-content/uploads/2012/02/Grin-Comp-01-1024x739.jpg" alt="" width="614" height="443" /></a></p>
<p style="text-align: left;">(High Details, 5.5 Million Polygons. 360 Degrees)</p>
<p style="text-align: left;">These are RAW, high resolution Captures.<strong> </strong></p>
<p>Last week I got to try out this Capture system with a very talented British Actor, he was able to turn on and off emotions in a split second. Amazing skillset. Great for FACS Capture, as well as custom emotions. Rage, Frustration, Smiling, Anger, Sadness etc</p>
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		<item>
		<title>Website upgrade and maintenance</title>
		<link>http://www.ir-ltd.net/website-upgrade-and-maintenance</link>
		<comments>http://www.ir-ltd.net/website-upgrade-and-maintenance#comments</comments>
		<pubDate>Tue, 07 Feb 2012 10:31:26 +0000</pubDate>
		<dc:creator>Infinite</dc:creator>
				<category><![CDATA[Blog]]></category>

		<guid isPermaLink="false">http://www.ir-ltd.net/?p=3074</guid>
		<description><![CDATA[Please excuse any broken links or missing images, the server is undergoing an upgrade. Please come back later.]]></description>
			<content:encoded><![CDATA[<h4><span style="color: #ff0000;"><strong>Please excuse any broken links or missing images, the server is undergoing an upgrade. Please come back later.</strong></span></h4>
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		<title>4D Capture &#124; 10 Camera Array</title>
		<link>http://www.ir-ltd.net/4d-capture-10-camera-array</link>
		<comments>http://www.ir-ltd.net/4d-capture-10-camera-array#comments</comments>
		<pubDate>Mon, 05 Dec 2011 14:58:27 +0000</pubDate>
		<dc:creator>Infinite</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[4d capture]]></category>
		<category><![CDATA[Agisoft]]></category>
		<category><![CDATA[George Borshukov]]></category>
		<category><![CDATA[Matrix]]></category>
		<category><![CDATA[Performance Capture]]></category>

		<guid isPermaLink="false">http://www.ir-ltd.net/?p=2977</guid>
		<description><![CDATA[Time seems to flyby at the moment, I&#8217;ve been swamped on some fantastic projects over the last few weeks with more booked this year and next, so I managed to squeeze in some time to run some 4D tests which I have been meaning to do since the summer. Using 10 DSLR&#8217;s recording Synchronized footage, [...]]]></description>
			<content:encoded><![CDATA[<p>Time seems to flyby at the moment, I&#8217;ve been swamped on some fantastic projects over the last few weeks with more booked this year and next, so I managed to squeeze in some time to run some 4D tests which I have been meaning to do since the summer.</p>
<p><span id="more-2977"></span></p>
<p>Using 10 DSLR&#8217;s recording Synchronized footage, the idea is to process exported frames in Agisoft with the help from <a href="http://www.agisoft.ru/"><span>Alexey Pasumansky</span></a>. Alexey is developing a script to batch process the data, to then stream back in Softimage with colour information to track with.</p>
<p><a title="Custom 4D Array" href="http://www.ir-ltd.net/wp-content/uploads/2011/12/IMG_0057.jpg"><img class="size-full wp-image-3006" title="4d-thumb" src="http://www.ir-ltd.net/wp-content/uploads/2011/12/4d-thumb.jpg" alt="" width="677" height="144" /></a></p>
<p>The only draw back with using DSLR&#8217;s is the awful built in compression! it really affects 3D Stereo Extraction but I have some other Cameras on order to overcome this issue. For now the DSLR&#8217;s are pretty good. It means anyone can build a 4D Capture array for under £5k, unlike most commercial systems that can vary from £50k to £150k.</p>
<p><a href="http://www.ir-ltd.net/4d-capture-10-camera-array"><em>Click here to view the embedded video.</em></a></p>
<h6>4D Mesh Data Processed in Agisoft Photoscan</h6>
<p><a href="http://www.ir-ltd.net/4d-capture-10-camera-array"><em>Click here to view the embedded video.</em></a></p>
<p>Alexey kindly  processed some of the data in Agisoft Photoscan Pro, we wanted to test the pipeline in Agisoft to prove the 4D system could work and I think the results are pretty good. Unlike most commercial 4D Systems because of the multi camera array and the way the data is processed you get very little stretching or seaming, it&#8217;s far more &#8220;Volumetric&#8221;</p>
<p>8GB&#8217;s of data streamed in Softimage using Thiago Costa&#8217;s OBJ Sequencer with some extra ICE and Softimage trickery (best viewed at 720p)</p>
<p>Examples of me, trying to act tough ala Matrix style (performance is inspired by the research of George Borshukov for the Matrix films in 2003)</p>
<h6>AGisoft &#8220;Frame-00124&#8243; Test:</h6>
<p><a title="4D Capture | Processed Frame in ZBrush" href="http://www.ir-ltd.net/wp-content/uploads/2011/12/4DCapture-Comp-04.jpg"><img class="size-full wp-image-2978" title="4DCapture-Comp-04" src="http://www.ir-ltd.net/wp-content/uploads/2011/12/4DCapture-Comp-04.jpg" alt="" width="392" height="690" /></a></p>
<h6 style="text-align: left;">Synchronized Video Streams:</h6>
<p><a title="4D Capture | Synchronized Video Stream" href="http://www.ir-ltd.net/wp-content/uploads/2011/12/4DCapture-Comp-05.jpg"><img class="alignleft size-full wp-image-2979" title="4DCapture-Comp-05" src="http://www.ir-ltd.net/wp-content/uploads/2011/12/4DCapture-Comp-05.jpg" alt="" width="560" height="1237" /></a></p>
<p>wmode=transparent[/youtube]</p>
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		<title>360 degree &#124; Full Body Scanning</title>
		<link>http://www.ir-ltd.net/360-degree-full-body-scanning</link>
		<comments>http://www.ir-ltd.net/360-degree-full-body-scanning#comments</comments>
		<pubDate>Sat, 12 Nov 2011 20:44:20 +0000</pubDate>
		<dc:creator>Infinite</dc:creator>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[3d body scanning]]></category>
		<category><![CDATA[3d full body scanning]]></category>
		<category><![CDATA[3d scaning]]></category>
		<category><![CDATA[Agisoft]]></category>
		<category><![CDATA[apparel]]></category>
		<category><![CDATA[apparel 3d scanning]]></category>
		<category><![CDATA[apparel body scanning]]></category>
		<category><![CDATA[face scanning]]></category>

		<guid isPermaLink="false">http://www.ir-ltd.net/?p=2936</guid>
		<description><![CDATA[It&#8217;s been a while since the last blog update but things have been very busy with some big projects and even bigger clients. Just recently I had a superb new break through with full body scanning using Agisoft Photoscan. I had yet to see anyone use the software with a fixed Multi-Camera rig and decided [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s been a while since the last blog update but things have been very busy with some big projects and even bigger clients. Just recently I had a superb new break through with full body scanning using Agisoft Photoscan. I had yet to see anyone use the software with a fixed Multi-Camera rig and decided to give it a go.</p>
<p><span id="more-2936"></span></p>
<p><a title="Front Angled Capture Slice, 36MP's of texture data. The screen shots don't do the details justice. The textures are super high resolution." href="http://www.ir-ltd.net/wp-content/uploads/2011/11/Texture-Details-01.jpg"><img class="size-thumbnail wp-image-2944 alignleft" title="Texture-Details-01" src="http://www.ir-ltd.net/wp-content/uploads/2011/11/Texture-Details-01-150x150.jpg" alt="" width="150" height="150" /></a>Despite the bonus of no calibration what so ever, being able to process old 3D captures taken with my DI3D kit as well as some older stereo photographs, I think the results are pretty incredible. Using up to 16 fixed synchronized DSLR&#8217;s, I am now able to capture a slice of time in 3D from multiple angles. Currently stitching the full body data using a motorized turntable but I hope to upgrade to more Cameras soon for 180-360 capture. It also includes a built in Face capture system into the Camera array, instead of being separate.</p>
<p>Infinite-Realities can now offer a custom built mobile 360 degree Full Body/Face Capture service to rival that of any Cyberware or Mephisto system but with 100&#8242;s of Megapixels of Color data to utilize, without having to use lasers or expensive structured light systems that are prone to error, subject discomfort and movement.</p>
<p>These are the very first prototype captures, processed rigidly into a water tight 360 Mesh, using off the shelf Cameras and some super cheap but very powerful Software. I hope to improve the output over the coming weeks.</p>
<h5>360 Closed Mesh</h5>
<p><a title="Grey Scale and Normal Map Shaded Mesh examples." href="http://www.ir-ltd.net/wp-content/uploads/2011/11/Lee-360-01.jpg"><img class="size-medium wp-image-2942 alignnone" title="Lee-360-01" src="http://www.ir-ltd.net/wp-content/uploads/2011/11/Lee-360-01-300x234.jpg" alt="" width="300" height="234" /> </a></p>
<h5>Individual Slices:</h5>
<p>You can choose from a variety of Cameras to texture with, adding upto 100&#8242;s of Megapixels of combined data. Most front shots are suitable to just use roughly 36MP&#8217;s for the body and about 20-24MP&#8217;s for the face.</p>
<p><a title="Individual Capture Slices." href="http://www.ir-ltd.net/wp-content/uploads/2011/11/Lee-Scan-Examples-02.jpg"><img class="alignleft size-large wp-image-2943" title="Lee-Scan-Examples-02" src="http://www.ir-ltd.net/wp-content/uploads/2011/11/Lee-Scan-Examples-02-813x1024.jpg" alt="" width="813" height="1024" /></a></p>
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